Daily Days [Whole year analysis]
Author: --SAV--
Translation author: Meshy
(1) Day of faction: 20 times
- Faction gets 20% extra FSP;
- PoS in all battles;
- More likely to fight this faction in HG, TG, MG.
- 5 days; - 2 days; - 1 day; - 2 day; - 0 days; - 4 days; - 2 days; - 2 days; - 2 days.
(2) Day of new hunts: 18 times
- New creature X has been permanently added to a hunt list;
- More likely to meet these creatures in a hunt.
(3) Day of helpful hunters: 13 times
- If you win in 5 assisted hunts, you will receive Abu Bakir's Charm for 5 days;
- +50% Hunters' Guild points earned for all assisted hunts.
(4) Day of the builder: 13 times
- All castle buildings cost 10% less to construct.
(5) Day of feisty labourers: 12 times
- If you have won two or more battles since your last enrollment, you get a +10% bonus to your wage;
- This bonus stacks up to 50%, but is reset if you enroll without achieving two victories.
(6) Day of clan bonuses: 12 times
- Each military clan has the full bonuses +1 attack , +1 defence , +1 initiative ;
- Clan members may rent artifacts from their clan's depository anywhere on the map.
(7) Day of the tracker: 12 times
- You can discover twice as many hunt targets as usual;
- Hunted creatures guard +10% more gold than usual ;
- Hunted creatures might guard diamonds .
(8) Day of commander: 12 times
- Artifacts do not wear out in your first three Commanders' Guild battles.
(9) Day of automation: 11 times
- You have 10 auto battles to use in any type of combat (the auto button appears after you place your troops).
(10) Bang-for-Buck day: 11 times
- Every victory in a Commanders' Guild battle additionally awards you with 1 point towards one of the following guilds: Hunters', Mercenaries', Thieves' / Rangers', or Watchers'.
(11) Day of adventurer: 11 times
- +25% faction skill points earned in all Adventurers' Guild battles;
- Higher chance of receiving 1% estate certificates.
(12) Day of Hauling: 11 times
- All mounts cost 50% less in the shop (including renewals of your current mount if any).
(13) Day of Beaver: 10 times
- Every 100th battle, a Beaver appears on the battlefield. Defeat the Beaver to win 3,000 .
(14) Day of battles with ************: 10 times
- All lords and ladies of combat level 5 or above may fight this type of enemy on the map Reward: Beat the enemy 5 times to earn 1000 , 10 times for 2000 more and 15 times for an additional 2000 ;
- For each victory from 1 through 5, earn +0.5 Hunters' Guild points. Victories 6 through 10 will each give you +0.5 Mercernaries' Guild points. +1 Watchers' Guild point will be yours for attaining each victory from 11 through 15;
- Victories are limited at 15.
(15) Day of hunter: 10 times
- +50% Hunter's Guild points earned;
- The group of creatures you come across may be half of the expected number.
(16) Day of falcon: 10 times
- Double the usual Hunters' Guild points are earned for defeating flying creatures;
- Flying creatures guard +30% more;
- The group of creatures you come across may be half of the expected number.
(17) Day of watchers: 10 times
- +2 extra Watchers' Guild errands are available;
- For a 3-star victory in a Watchers' Guild errand, you will receive 3 creature armaments instead of 1;
- +20% gold rewards for Watchers' Guild errands.
(18) Day of Gambling: 9 times
- You can bet double your maximum amount when playing roulette;
- Entry fees are waived for all card tournaments;
- An unlimited number of participants may participate in card tournaments.
(19) Day of Leasing: 9 times
- Pay no surcharge when leasing shop artifacts. Leasing times are reduced to 20 days.
(20) Day of Immortality: 9 times
- Your character's health and mana supply do not drop when you lose a battle.
(21) Day of quick battles: 9 times
- Able to create auto 4 vs 4 group battles.
(22) Day of Quick tournaments: 9 times
- Quick tournaments start every hour;
- Minimum requirements for weapons and artifacts are waived for all quick tournaments;
- Entry fees are waived for all quick tournaments;
- Artifact enchantments are disabled for AI-controlled players in quick tournaments;
- +10% faction skill points earned in quick tournaments.
(23) Day of Group Battles: 9 times
- For victory in all group battles with three or more combatants, all members of the Commanders' Guild receive +1 point towards that Guild, while all others receive +0.2 points towards the Hunters' Guild. To get this bonus, you need to earn at least 1 faction skill point in the battle;
- In all group battles with three or more combatants, all players receive half the usual experience points;
- Later capped at 30 CG points.
(24) Paycheck Day: 9 times
- +40% labour efficiency and wages earned.
(25) Day of Mercenary: 9 times
- Your reputation with Mercenaries' Guild cannot drop;
- +20% extra Mercernaries' Guild points earned;
- Auto combat is available in all Mercenaries' Guild quests.
(26) Day of Recruiting: 9 times
- You can recruit the full army for your combat level for any faction, including all creature upgrades, even if you don't have the necessary buildings in your castle.
(27) Day of dueling: 8 times
- Artifacts are not worn in your first 3 duels including commanders guild.
(28) Day of Parading: 8 times
- In all duels, group battles and Commanders' Guild battles, all player creatures are equipped with the best creature armaments.
(29) Day of X level creatures: 8 times
- In all duels, group battles and battles of the Guild of Tactics, all X-level creatures receive: +10 attack, +10 defense, +1 initiative, +1 speed.
- Thieves cannot ambush traveling lords and ladies;
- Everyone travels across the Empire at double the usual speed.
(31) Day of Equipment: 6 times
- You have a chance to receive a creature armament for winning any battle in which you earn any faction skill points.
(32)Day of Laziness / Lethargy: 5 times
- In all duels, group battles and Commanders' Guild battles, no creatures retaliate.
(33) Day of undead: 5 times
- You are bound to encounter the undead on the battlefield in every duel, group battle, and Commanders' Guild battle.
(34) Day of haste: 5 times
- All lords and ladies and their creatures get +4 initiative in all duels, group battles, and Commanders' Guild battles
(35) Day of war machines: 4 times
- All lords and ladies field a first aid tent and a ballista in all duels, group battles, and Commanders' Guild battles.
(36) Day of followers: 4 times
- You attract 60% more followers to your Leaders' Guild reserve.
(37) Day of Vigour: 4 times
- ВIn all duels, group battles and Commanders' Guild battles, all creatures have 5 Luck and 5 Morale. Morale applies to the Necromancer faction.
(38) Day of blessing: 3 times
- In all duels, group battles and Commanders' Guild battles, all creatures always deal maximum damage.
(39) Day of the curse: 3 times
- In all duels, group battles and Commanders' Guild battles, all creatures always deal minimum damage.
(40) Day of teleporting: 3 times
- In all duels, group battles and Commanders' Guild battles, all players may cast Teleport ;
- In all duels, group battles and Commanders' Guild battles, all players get +1 Knowledge ;
- Map travel is instant.
(41) Day of poisonous vegetation: 3 times
- In all duels, group battles and Commanders' Guild battles, poisonous plants are found on the battlefield.
(42) Day of big award: 1 times
- The reward for the tasks of the Guild of Leaders increased by 2 time.
(43) Day of stone monster: 1 times
- You are very likely to encounter stone monsters in a hunt.
(44) Black friday: 1 times
- All castle buildings cost 15% less to construct.