Game Lore - Political Factions of the Empire

28.08.2021 23:00 / comments: 0 / view: 21 /

Author: #414

Three years ago, we analysed the history of politics in the game. Since then, much has changed: facility shares have been divided amongst players, several new alternative classes have appeared, and even another faction. All this greatly influenced the political alignment of forces and, believe me, not one, but several conspiracies have ripened in the Empire. But who will be at the head of the rebellion?

Let's uncover a map of the political factions of the Empire.

The Magicians of Sunny City

You're not quite right, Senior Advisor ... You and I are both well aware that you knew of Cyrus' plans from the beginning. But that's not the point... There is a game going on a game that is colossal in its scope, where even we are not such significant figures. I see your usefulness no worse than yourself, and I understand that you are the right person for the Empire. Step up and take your place in Sunny City. It is quite possible that very soon both of your monarchs will need you.

Investigator Feurlis to Senior Advisor Sorish

For a long time at the head of Sunny City, the capital of magicians, stood King Cyrus. The wizard had great authority and was completely loyal to the Empire. But after many years of seemingly peaceful coexistence, it turned out that Cyrus was plotting against the Empress. The rebellion was revealed even too simply: when the king was discovered in the Cloud City, hovering over the capital. In the company of a group of the disciples of Abu-Bakir, he discussed a plan to destroy the current government.

In 2014, a senior adviser to the traitor king Cyrus - Sorish - appeared within the walls of the Sunny City along with a group of magicians with unusual abilities. This magic was known only by the army of an old enemy of the Empress, Sorish offered his services and promised to train the chaos magicians who would stand under the banner of the Empire. After a long interrogation, the interrogating officer Feurlis reported to the leadership that Sorish's intentions were pure, without mentioning the details of a personal conversation in which he hinted at the benefits of the magician for both rulers: the Empress and Cyrus.

Since then, Sorish has held the position of Archmage/Governor of the Sunny City, continuing to spy for Cyrus.

This event is important because it affects the rule of magicians in general:

  1. In fact, the Empress got rid of the elected Council of Magicians in Sunny City, leaving the management of the settlement to his protégé Sorish. Who can easily be removed in the future, accused of collusion with Cyrus.
  2. A new strong political figure has emerged who speaks on behalf of magicians, in addition to His Majesty Abu-Bakir. The undermined authority of the Council of Magicians after the episode with the theft of the Elemental Carbuncle only helped him to strengthen his position.

A strong move to strengthen the dictatorship of the Empire was to divide the magical community, which after the fierce war of 2008 rallied against the troops of the Empress. Following the Great King of Magicians - Cyrus, who broke the peace treaty.

As we can see, it worked. Many magicians took to battle and the community of wizards was divided into two camps, supporting either the Council of Magicians or a group of sorcerers under Archmage Sorish. Echoes of this conflict we still see in the face of "mighty wizards", who took control of the army of chaos magicians, but did not take in faith their doctrine of magic.

Of the famous magicians, we also note the scholar Bilir, known for his craving for the magic of time and space. At first, he was in solidarity with Abu-Bakir in everything, but gradually disputes appeared, the conflict grew and they became rivals.

Now the wizards of the Sunny City enjoy the trust of the Empire, but as we know, they still cannot choose a side and still believe in Cyrus and his idea of overthrowing the Empress.

Necromancer of the Empire. Followers of Surtaz

Do you remember Surtaz, Empress? I've been waiting a long time for this day. You didn't recognise my power then, recognize it now!

Necromancer Surtaz

From the very first appearance of necromancers in the Empire, the attitude towards them was, to put it mildly, negative. For example, instead of trials and prison, their criminals were immediately thrown at the stake. Necromancers were hired for work that no one was ready to take: they sold bones in the market, engaged in interrogation and persecution of debtors.

The construction of the Arena of Death by the necromancer Serpanion glorified his name and served as the beginning of a new format for Blindfold Tournaments. It seemed that the necromancers were justified to the Empire, but then Surtaz appeared The necromancer for some unknown reason cursed the entire population of the imperial lands and deprived them of many abilities, for example, the resistance of barbarians to magic was torn away. The most popular version of events: during the public execution of the necromancer the chief assistant tp Surtaz was burned at the stake, and the real culprit of the invasion of the undead fled imperial lands.

After that, the necromancers for a long time gained fame as the most powerful and most despised heroes, and Surtaz for many years brought fear to all the inhabitants of the Empire. Interestingly, over time, the Imperials realised that Surtaz pursues only those who have committed some sin, crime and suffer remorse.

Followers of the art of necromancy were forced to work together, forming a secret network, a "web" of interrogators and spies, which braided the entire Empire. Even the Empress did not hesitate to call on themfor "dirty" work. However, they always pursued their own goals, known only to them. Strange people in black robes began to appear in different parts of the known world and follow the most important events in the lives of Lords and Ladies, supporting different sides in conflicts with the Empire.

Among the famous necromancers can be identified "Spider" Feurlis, who "weaved" a spy network throughout the Empire, collected information about the "dark" life of Lords and Ladies and always appeared in the right place at the right time. He works from the creepy Tower of Oblivion, where he conducts bloody interrogations "for the good of the Empire" and raises the dead to learn their secrets. For him there are no authorities, for example, he has dusted Prince Albrecht to death, which has brought upon himself the eternal hatred of the Fire Clan, or organising covert missions to nullify unseen threats.

Let's also remember the necromancer Ella, who with cunning and ostentatious simplicity achieved the introduction of mass spellsof darkness, a mysterious necromancer who gave Abu-Bakir an artifact with an expert spell "Disruption Ray".

By the way, there is a very interesting and almost insane theory that Abu-Bakir is Surtaz. Allegedly, the magician went back in time during a future experiment with portals, could not return, went crazy and began to do everything to destroy the Empire. This theory appeared after the results of the portal of 2016. And later other evidence of the future madness of the magician began to be published, for example, hismaniacal desire to study the primordial darkness and the results of the investigation of councilor Feurlis.

No one knows what goals the necromancers of the Empire pursue. Surtaz is still hiding in an unknown location and may well be secretly controlling the faction.

The Elven Kingdom of King Altor IV

The Invisible Kingdom a stone's throw from the Empire developed and prospered without wars and bloodshed. The destruction of the Great Wall that hid the province from the rest of the world was the beginning of one of the most difficult wars in history. The invaders treated the enemiesin a far from humane way, which left an imprint on the attitude of the Kingdom to the Empire after the conclusion of peace.

Perhaps no one hated the Empress more than the inhabitants of the Kingdom. When they realised that they were losing the war because of the dwarves who had defected to the enemy, they used scorched-earth tactics, destroying all their enterprises and lands valuable to the Empire. There were rumors that the manic desire to destroy hostile heroes was the result of magic.

Only by the end of the war did it become known that the Kingdom was ruled byAltor IV the Lightbringer. The Empress responded to the offer of peace with war and vowed to capture the king of the elves, and destroy all resistance.

The empire won, but the elven people still believed that it was she who was the true evil, they also fought on the side of Nature. No one found confirmation that there was magic that influenced the mind of the army of the Kingdom, there were no "cursed" objects, no unique magic. The elves, who had been hiding from the "evil" Empire for many years, were even more embittered after their leader was imprisoned.

In 2015, King Altor IV the Lightbringer fled and retook the Kingdom's castle with supporters. He predictably lost after a short siege, but a mysterious magician dragged the fugitive into the portal and fled in an unknown direction. According to one theory, it was the necromancer survilurgs.

The king has not yet died, and with him the resistance is alive. With the support of the Survilugs, a rebellion can always flare up with renewed vigour.

Minor factions

King of the Elves without a name

Almost nothing is known about him. The king of the elves lived in an old dilapidated citadel, which hid behind its walls an army unprecedented in the Empire containing creatures of the 6th tier. It is still unclear whether his castle was accidentally harbouring "monsters" of such power or he specifically built up military power to march on the lands of the Empress.

Peaceful camp workers

In 2007, a group of workers at the Peaceful camp plants rebelled due to delays in wages and attacked employees of facilities. To suppress the rebellion, the Lords and Ladies of the Empire were sent to the area. It is not known how many of the rebels managed to escape into the woods.

Clan "Justice"

For the first time warriors in green cloaks, calling for the dissolution of the Empire, appeared in 2011. Then they attacked the enterprises of Mr. Alvar Luvier- the manager of several mines. The Empire quickly figured out their lair in Eagle's Nest and destroyed more than 400 rebels. The Lords and Ladies were unable to kill their hydra overlord.

According to one version, the clan "Justice" was founded by the surviving workers of the Peaceful camp rebellion.

Alchemists of the Shining Mine Academy

There is a place for scientists in the Empire. Surprisingly, the Imperials learned to pour mithril only thanks to the translations of foreign textbooks by the alchemists of the academy.

Order of Chroniclers

Only the clerk Ayantis is known, collecting the opinion of the Lords and Ladies of the Empire on whether to continue the war with the Kingdom, or end it.

Deadly Cat Squad

Robbers led by a dark elf, preying on the road from the Capital to the East River.

Dwarves of King Tolgar

The dwarves have many clans, but one of them pretty much spoiled the opinion of their race in the eyes of the Empire. During the first invasion, the dwarves were banished from the map, during the second they surrendered and became part of the people they hated.

Over time, the grievances were forgotten and the dwarves became full members of the Empire.

Order of Eternal Glory: Alec's Treasure Hunters

It is known that they travel the world in search of treasure and conduct training battles for money on the competition grounds. Also, Alec's brigades fight with Lords and Ladies in tournaments.

Reisar's Scarlet Blades

Mercenaries run by Alec's friend, Reisar. Often participate in tournaments and fill out applications for mass battles, if there are not enough Lords and Ladies. It was they who warned the Empire of the threat from the Wild Lands.

Forest Keepers

After a series of attacks by thieves on the forest keepers' dens, they decided to turn to the Empire and offer transport in exchange for protection. Later, thanks to this community, the Ranger Guild appeared.

Clan "Red Lily"

Another clan, which set as its goal the robbery of the facilities of the Empire. Unlike other similar communities, it was able to retain several of its leaders and eliminate those who were captured.

Elves of the Great Tree

An ancient clan of elven-spellcasters, forever sentenced to imprisonment on the branches of the Great Tree after the war with the Empire.

Economists of the Port City

In the trading capital of the Empire there would be found economists led by Arbat IV Flame-soul. They have carried out many reforms, but the main one is the emergence of facility shares. 

Councilor Kh'Everst

He does not belong to any faction, but helps to solve any conflicts with light and dark elves.

Underground Elves

Lady At'Araxia and her people hid in caves for many years after the war with the Survilugs. Kh'Everst convinced them to become part of the Empire.

Fire Clan

Enemies of the dwarven clan of Tolgar, for whom Redbeard stole a priceless relic. King Lotgar's army of fire invaded the Empire in 2019, led by Admiral Rigg the Fiery Sail, who accused Tolgar of kidnapping Crown Prince Albrecht. And then literally in a day the former enemies became friends.

Later it turned out that behind the guise of Prince Albrecht was hidden, a murderer who fatally wounded councilor Kalirosh. The real prince died of torture at the hands of the necromancer Feurlis.

Cult of the Sun

Traitor King Cyrus' secret weapon: He once put his followers to sleep, but in 2018 awakened them again to attack the Empire. The curse of the tombs of the Sun was removed in a few days, but after a while the echoes of this dark magic arose again, including in the famous tomb of the Moon. When the curse was finally lifted, the Sun Cultists became a full-fledged faction of the Empire the Pharaohs. Some of them formed a community of Eclipse Pharaohs loyal to King Cyrus, but quickly fell under the pressure of imperial troops.

P.S. Fans of conspiracy theories are directed here : it is said about the belief in the Twin Gods who created this and the surrounding worlds (an allusion to Alexander and Maxim), and here, : that "The Gods ... dead." What does it mean? there are so many events around due to the fact that the game was sold to someone last year?...

Game Lore - The fate of the five advisers who survived the eruption in the overseas empire

08.07.2021 20:00 / comments: 0 / view: 25 /

January 2013 was a tragic time for the overseas Empire. The volcano, which had been dormant on their lands for centuries, awakened, and in a few days erased the whole state from the face of the earth. Their Empress died during the rescue of her subjects. She did not have time to get to the ships of her Advisors, Quetlisse Thutkra.

The leaders of the "orphaned" people were the five surviving advisors: the knight Kalirosh, the Necromancer Feurlis, the Magician Bilir, the Dark Elf Kh'Everst and the Demon Arabat IV the Flame-Soul. It was they who persuaded our Empress, Tolgar and Grammith to take under their wing a dispossessed nation. What has happened to them in the 8 years since the tragedy?

Brief Historical reference

We are talking about events that took place during the merger of .com and .ru servers.

The chronicler of the international server described this moment in the history of the overseas Empire:

Ladies and gentlemen, the Cataclysm has destroyed our native lands. A terrible volcanic eruption buried our beloved Empire under the lava. Thousands of our compatriots died in the disaster. The advisers of quetlisse and Thutkra did not reach the ships.

Worst of all, Her Majesty the Empress, our beloved leader and the light of our hope and faith, tragically died by performing a heroic and selfless act that saved the lives of many people, including yours...

Including my...

We are moving towards a strange land very similar to our own, with the management of the likes of our lost Empire, as promised to us by an archimag named Sorish. We are due to arrive there at about 10am on January 23. There is no certainty about what awaits us there. Once on land, we will either have to take an oath of allegiance to their Empress and obtain legitimate citizenship, or step aside and remain in oblivion.

But don't lose

heart. No matter what awaits us there, our story is not over, it's just another page in our destiny, everything is in our power.

Details of the meeting of the overseas advisers with the government of our Empire can be read in this topic.

Councilor Kalirosh - National Security Adviser

The valiant knight Kalirosh posed first of all questions of duty and honor. The tragedy of the volcanic eruption was a heavy blow for the grey-haired warrior. He was about to retire, but instead of despondency, he directed all his energy to strengthen the defense of the new Empire and train the army.
Sir Kalirosh became close friends with Warlord Grammith and soon began to participate in numerous battles side by side with the mighty warrior. Together, they visited portals, repelled the invasion of the Empire's enemies/url], searched for treasures and trained soldiers during Quick Tournaments.

But fate does not care about the concepts of honor and justice. The noble knight Kalirosh died as a result of insidious deception: The Crown Prince Albrecht of the Fire Clan Dwarves was hiding a murderer who was preparing an attempt on the Empress life. In an attempt to catch the criminal, Kalirosh was mortally wounded and killed, while defending his new homeland.

Councilor Feurlis - Home Affairs Adviser

"Internal Affairs" is only a beautiful name for an imperial spymaster. Feurlis devoted his life to intrigue, the search for conspirators and interrogations. In his skilled hands, the Empress's enemies revealed their worst secrets, the "noble" Crown Prince Albrecht died during torture, and even the highest ranks did not always know which side the necromancer was on at any moment.

He arrived in the Empire a little-known necromancer, but in a short period of time with the support of the Empress, managed to organize a wide network of interrogators and spies. According to rumors, the ruler knew about his rare skills and chose him for this position, as her court has long since fallen to distrust.

If the Empress needed to entrust someone with the dirty work, Feurlis immediately found himself there. It seemed that the necromancer gets pleasure from the suffering of his captives...

Now he continues to serve his second Empress, but who knows, quite possibly, right now he weaves another conspiracy against her?

Councilor Bilir - Advisor in Magical Sciences

Councilor Bilir liked to pore over books and magical artifacts more than to take part in battles. He blamed himself for failing to predict the volcano's awakening, and only working together with Abu-Bakir was able to ease the burden of guilt.

The magicians quickly found common ground and began to study the nature of portals together. But the two scientists in one study are worse than two chefs in the kitchen. Over time, their work together turned into a confrontation, and then into an open rivalry.

Abu-Bakir or Bilir?

Who remained faithful to the Empress, and who secretly worked for the benefit of other interests? One of the most provocative questions is still open.

However, Bilir is far from political intrigue, he still does everything for the benefit of science and is ready to trade anything to quietly spend time in his cozy laboratory surrounded by drawings and formulas.

Councilor Kh'Everst - Strategic Advisor and Diplomat

The skillful strategist and warrior KhEverst is also a brilliant diplomat. Largely because of his eloquence, the overseas people joined the Empire without conditions, and the surviving counselors joined the Empress's inner circle.

Subsequently, the dark elf repeatedly resorted to his art of diplomacy. Thus, it was he who persuaded the Tamer Dark Elves to lay down their arms and peacefully join the Empire. He also tried to reconcile the light and dark elves, smoothing the corners and trying to hide the ancient enmity.

Military clans should thank the adviser: thanks to him they have clan buildings!

Now Kh'Everst continues to participate in hostilities on the side of the Empire and uses his limitless talents in organising various tournaments.

Arabat IV Flame-Soul - Finance Adviser

The Empire lacked a good economist. Therefore, the accession to the council of Arabat IV Flame-Soul became a significant day for the whole state.

First, it was he who carried out the economic reform of the artifacts and reduced their cost.

Secondly, he proposed tax reform, which would benefit both the Empire and its military clans which from that moment were able to fight for taxes.  

Third, he persuaded the Empress to give the management of facilities over to the Lords and Ladies. Now there are shares in the Empire.

Arabata IV Flame-Soul does not care about politics, and even war interests him only in terms of numbers. Now he continues to work on improving the economy of the Empire.

Thank you for reading! I will be glad to hear your comments.

Campaign: Into the Hell

08.07.2021 19:45 / comments: 0 / view: 18 /
Originator: Pagan of Dark

The Mysterious Epidemic campaign.
In the fifth campaign, Lords and Ladies will win eighteen battles.

Enemy Heroes
Demon Leader
Demon Worshipper

Instant Gating - a talent unique to the demon Kha-Beleh, with which his army units can instantly gate additional creatures anywhere on the battlefield.
The number of summoned creatures depends on the number of creatures in the gating stack, and equals 20% + 4% * Skill level of the number of gating creatures.

New Creatures

Infernal Reanimators
Abilities: Flyer. Elemental.
Double strike. Invisibility.
Demonic. Infernal restoration..

Allied Lords & Ladies

Nilyem Biergr Knight Knight Knight Scout

Allied Units During the Campaign

Elven Healers War Machines Blazing Hounds Magogs

Items and Resources received during the campaign

Fishing rod Battle gonfalon Flaming key Glyph of Valour Knights Talisman Fire Crystal Mercury Sulphur
+1% , 7% protection from fire magic +5% extra melee damage +100 attack (joke) +2 +5% reduction in melee damage taken - - -
Descriptions of the battles of the "Into the Hell" campaign, their types and features
  • First fight In ambush..
    Fight against a Demon worshipper Knight (Might) and a Demon-Gatekeeper (Buffer) on a large field.
    The fight is quite complex, it is better to settle troops at the bottom. In order to quickly deal with the buffer, and take less damage in the first moves.

  • Second fight: The Protection of the Forge..
    Ambushed by an army without a hero like "Treasure guards" - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    The main problem of this fight is the large stacks of Pyromaniacs in the corners of the map, with their ability of Flame Shot, which lays down a fire wall, and the invaluable support they provide to the Blazing hounds and Vermins.
    For the most comfortable passage it is recommended to immediately block the shooting of the Pyromaniacs, because in melee attacks they do not create fire walls. Perk "Tactics" and all sorts of fast creatures to help. If this is not possible, then you need to run away with stacks from the stack into which the arrows of the Pyromaniacs will fly. Then, if this stack is still alive, they will move away, and the rest will quickly block the enemies ' shooting.

  • Third fight: Prison Guard.
    Ambushed by an army without a hero like "Treasure guards" - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    The main problem of this fight - stacks of infernal succubi with their ability: Rapture in Agony, because of which, when attacking them in melee, your stack receives 20% of the damage.
    It is important! 20% is not from the damage taken, but 20% of all the damage that could be dealt. In other words, if your stack does 10,000 damage on the Infernal Succubi stack, which has only 2 creatures, 2,000 damage will be taken by your stack.
    The Infernal Succubi are pleasantly complemented by Temptresses, who usually take control of your casters.
    For passing with minimal losses we recommend:
    1) Use shooter stacks (their damage does not return in ranged attack);
    2) Use chaos magic if the class allows you;
    3) If there is still no possibility to shoot the enemies, then in melee attack with large stacks and play defence build to inflict a minimum of damage (respectively, the minimum will be returned) and receive a minimum of damage from the attacks of the infernal succubi; UN can kill all enemies with the same stack, constantly raising only him, so that only he will die and the rest of the stacks will be unharmed and will not reduce the % efficiency;
    4) If there are summoned creatures, then sacrifice them. For example, the TDE can block shooting with termagants, and spiders kill infernal succubi, killing them as well. Spiders can be re-summoned, and its death does not affect the % efficiency.

  • Fourth fight: The inhabitants of the fiery lake..
    Hunting style combat (without a hero) on Efreeti and Goblins. On a small field.

  • Fifth fight: The Barbarians Squad.
    Hunting style combat (without a hero) on creatures of barbarians led by a Monster Leader. On a small field.

  • Sixth fight: Prison security.
    Hunting style combat (without a hero) on Cerberi and Ghouls. On a small field.

  • Seventh fight: The protection of the sulphur mine.
    Ambush-type combat - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    You are fighting against the Demon worshipper with neutral demons, and he also has Stonegnawers. It is recommended not to play on auto, hide important stacks from Nightmares, first of all kill them, and then one at a time to finish the other slow stacks.

  • Eighth fight Demon worshippers.
    Joint combat with the troops of the barbarian Biergr battle against two Heroes - demon worshippers with creatures of demons and Knights including neutrals aligned to those factions. On a large field.

  • Ninth fight: Guardians of the Grove.
    Hunting style combat (without a hero) on Forest Keepers, Forest Brethren and Elite Forest Keepers. On a small field.

  • Tenth fight: Fight with Memphis.
    Battle with an army of elves led by the Elf Memphis. With the support of the Spirits of Forest.

  • Eleventh fight: Demonic Henchmen.
    Hunting style combat (without a hero) on Cultists, Demoniacs Cursed Gargoyles. On a small field.

  • Twelfth fight: The Cursed Necromancer.
    Smuggler's fight - you ambush enemy troops in the middle of a large field.
    Fight against the Necromancer Hero with an army of neutral undead.

  • Thirteenth fight: The Treasure of the Necromancer.
    Ambushed by an army without a hero like "Treasure guards" - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    You have to fight shadows and Shadow Eyes.

  • Fourteenth fight: The Supreme Darkness Demon.
    Fight against an army of demons led by the Hero - Demon of Darkness, whose troops are able to gate units from hell. Fought on a small field.

  • Fifteenth fight: Demon worshipper.
    Ambush-type combat - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    Fight against the Demon worshipper Hero, with classic demon troops.

  • Sixteenth fight: The Guardian of the Chaos Library.
    Battle with an army of demons led by a Demon Hero with Chaos magic. Fought on a small field.

  • Seventeenth fight: The Leader of the Demons - Agrail.
    Siege of a castle, under the protection of an army of demons,Cultists and Pyromaniacs, led by the Leader of theDemons of Agrail.

  • Eighteenth fight: Lord of the Demons - Kha-Beleh.
    Joint battle with the barbarian Biergr, against an army of demons led by the Demon Lord Kha-Beleh. On a large field.
    Kha-Beleh - chaos, casting the spell Implosion (magic from Chaos school 5, huge damage on one target), his troops gate instantly. The battle is simple, as Biergrs army is very good at doing damage.

For examples of fights we thank the Lord Dramiel - they are taken from his post in the topic of campaigns on the .ru general game forum.

Articles on other campaigns

How to develop a strong character up to lvl14

27.06.2021 00:00 / comments: 0 / view: 187 /

Author: #73 Kligan-Dog


Hello everyone!   This guide is aimed to help with development of a new character, what to focus on, and in what order.

So, our goal is to develop the Lord/Lady with these targets:

Main faction skill level - 12

Anti-skill levels - 4-6

Parameters  - 30+

In this article there will be specific data, with all the calculations of experience and the received guild points. So we'll start first with the theory, and then move on to the analysis of the pumping itself. Don't be alarmed - there will be a lot of tables and graphs.

Experience gained in guilds

I'll start with the bad news that many people know: the Hunters Guild has increased the minimum experience threshold from 70*CL to 100*CL.. In addition, adding the limit to the first 2 levels, which earlier could be focused solely on hunts. Allowing you to get close to the 3rd Hunters level.

The Mercenary Guild quests have a fixed experience that is independent of combat level. It should be clear, the later we focus on this guild, the better. It is important to determine at which points it is optimal to achieve certain levels of each guild.

Now let's talk about the Watchers, Adventurers, and the Thieves Guild.

In watchers guild, the experience gained in a 3 star victory is 3 times more than the experience gained in a 1 star victory. What does that mean? If you aim for a 1 star victory, you can get 1.5 times more WG points/exp. Not a frail bonus - 50%. The main drawback is the time it will take for us to achieve the levels as it is of course limited daily.

The experience in Adventurers Guild fights is equal to the experience in Watchers victories at 1 star * 1.05. That is, 5% more. Experience in the Thieves Guild varies, as well as the reward in gold. Therefore, the table will show an approximate rounded value.

Let's move on to the table and see how the experience gained changes in different guilds with increased combat level.

CL TG AG WG ⭐ ⭐ ⭐ WG ⭐
3 126 360 120
4 189 539 180
5 270 770 257
6 800 371 1059 353
7 1000 495 1430 471
8 1300 643 1837 612
9 1700 819 2339 780
10 1900 1024 2925 975
11 2350 1260 3601 1200
12 3200 1531 4374 1458
13 3800 1838 5251 1750
14 4600 2183 6237 2079

If you look at the graph, you can see a gradual increase in experience, so it doesn't matter at what level we're going to pump the Watchers Guild and the Adventurers Guild relative to each other. You won't be able to save experience by waiting for a specific level.

In this graph, we see neither a relationship of direct proportionality nor a quadratic function. The graph more resembles a mountain with elevation changes.

Therefore, we have to find the most gentle slope: it is located from the 9th to the 10th level. The difference of experience is 200 points.

The 10th level is therefore optimal for pumping TG. 

The 12th is the most unattractive. The difference is 850 points, which exceeds even the difference between the 12th and 13th levels (600 points) and the 13th and 14th levels (800 points).

Overall, it's best to focus the Thieves Guild at the following levels: 6,7,8,10,11,13.   

Now, let's move on to comparing the minimum experience for a victory in the Hunters Guild and the Watchers Guild (Adventurers Guild) at the 3rd and 14th levels.

Guild Level 3 Level 14 Relative Increase
Hunters 300 1400 4,66
Watchers 360 6237 17,325

Knowing these values, we can conclude that it is better to focus on the Hunters Guild later. The trouble of pumping HG is that you have to wait for the days of bonuses, and play only on these days.

If you postpone all hunting to the 14th level, it will be hard to wait for bonus days.

Therefore, the Hunters Guild needs to be pumped at all levels on bonus days. The main focus will need to be done on 12-14 levels, where you can start to use diamonds to accelerate hunting.

Let's go back to the Watchers Guild and see how long it will take to pump this guild by level, provided you complete 3 tasks every day, without interruption.

WG level Days at ⭐ ⭐ ⭐ Days at ⭐ Years at ⭐ ⭐ ⭐ Years at ⭐
1 20,00 40,00 0,05 0,11
2 66,67 133,33 0,18 0,37
3 150,00 300,00 0,41 0,82
4 283,33 566,67 0,78 1,55
5 500,00 1000,00 1,37 2,74

If patience allows you, you can spend about 3 years pumping the Watchers Guild in battles winning 1 star, and you will thus spend the same amount of experience for 1500 points as a player who will score 1000 WG points in 3-star fights.

The number of Guild fights possible at each level

Let's move onto the Adventurers' Guild and calculate the experience you need to spend to get level 3. To begin with, we will find an average number of fights: (18-26-21-15)/4 = 20 fights, on average to complete the campaign. We will fight all at the difficulty of hero, taking into account that 4 campaigns we will need to open with the difficulty of combatant. (8100-400)/120 = 65 campaigns at least we will have to complete, provided that most of them will be played at a maximum of 100% (120 points) and 4 campaigns for opening, one campaign we keep in reserve - in case of defeats and bad results, we get 70 campaigns.

We will need to fight 70*20 = 1,400 fights. These are approximate calculations with a safety factor.

CL EXP available Maximum no. of fights Percentage of AG3
3 10500 83 5,95%
4 17000 90 6,42%
5 58000 215 15,35%
6 100000 270 19,27%
7 210000 425 30,33%
8 460000 716 51,13%
9 790000 965 68,90%
10 1350000 1319 94,19%
11 2000000 1587 113,38%
12 3500000 2286 163,30%
13 6000000 3265 233,24%
14 11500000 5268 376,29%

This table does not take into account the EXP penalty from pumping. But in general, it should serve as a great guide. Starting to complete campaigns at the 3rd level you can reach AG3 only on level 8, not earlier.

Starting the guild at the beginning of level 8, you will be able to reach AG3 on the 9th level, or the beginning of the 10th (if you are tormented by pumping).

Naturally you should not play any other fights if you decide on such a plan.

At the 12th-14th levels you have enough EXP with a reserve. Therefore, you can reach AG3 by playing all the fights on the same level.

Of course, you need to take into account your financial condition and plan in advance. In general, a comprehensive approach will be considered in the next chapter.

Let's also make the same table for the Watchers Guild for 3-star fights. In order to calculate points, passing on 1 star, you need to multiply by 1.5.

CL EXP Available WG Fights Percentage of WG1 Percentage of WG2 Percentage of WG3
3 10500 29 48,61% 14,58% 6,48%
4 17000 32 52,57% 15,77% 7,01%
5 58000 75 125,54% 37,66% 16,74%
6 100000 94 157,38% 47,21% 20,98%
7 210000 147 244,76% 73,43% 32,63%
8 460000 250 417,35% 125,20% 55,65%
9 790000 338 562,92% 168,88% 75,06%

This table shows the number of 3-star fights possible at a level, without taking into account the EXP penalty from pumping. The % shows the contribution of the fights towards the 1st, 2nd and 3rd WG levels, respectively.

In order to reach WG1 you need to play 3-4 level (due to pumping, you may have to play a few fights at level 5).

For example, to reach WG2, you can start playing at level 8 and you have enough experience for 200 fights.

To reach WG3, there is enough EXP available to play at level 8 and 9, if you draw a parallel with AG, it is practically the same. For 3 parameters you have to give the whole experience of levels 8 & 9.

CL EXP available WG Fights Percentage of WG3 Percentage of WG4 Percentage of WG5
10 1350000 462 102,56% 54,30% 30,77%
11 2000000 555 123,42% 65,34% 37,03%
12 3500000 800 177,82% 94,14% 53,35%
13 6000000 1143 253,92% 134,43% 76,18%
14 11500000 1844 409,74% 216,92% 122,92%

The same thing for 10-14 levels, showing WG3-5.

As you can see, the experience available at lvl14 can be enough to reach WG5 starting from scratch. But we must remember the time that must be spent due to being able to play no more than 3 fights a day.

Well, the table for the Thieves Guild is last, and then let's move on to the practical part - the planning of character development. We know that playing TG is dynamically balanced with on average a defeat per 2 wins, so this experience should be taken into account. The ideal amount of experience from a loss is 2/3 of that for victory; rounded to 0.6 (we cannot always leave the caravan with 1 unit). The formula for calculation will be a little more complicated, but in general nothing will change, the analogy is the same.

CL Experience Available TG Fights Percentage of TG3 Percentage of TG5 Percentage of TG7
6 100000 96 40,06% 16,03% 8,01%
7 210000 162 67,31% 26,92% 13,46%
8 460000 272 113,41% 45,36% 22,68%
9 790000 357 148,94% 59,58% 29,79%
10 1350000 547 227,73% 91,09% 45,55%
11 2000000 655 272,78% 109,11% 54,56%
12 3500000 841 350,56% 140,22% 70,11%
13 6000000 1215 506,07% 202,43% 101,21%
14 11500000 1923 801,28% 320,51% 160,26%

And here's the answer to the question, should I buy TGI at level 13-14 (the same for higher levels)? 

As you can see from the table, it's worth it.

You can only comfortably reach TG7 in a single level at level 14. By the way, if you focus on TG, the pumping penalty will be reduced.

Also comparable is the conclusion I made from the graph. At level 10, 547 TG points are available. At level 12, only 841 points are available. But look at the experience ratio, almost x3 and the ratio of TG points is x1.5.

If we compare the 8th and 10th levels, as well as the 12th and 14th levels, we will see that the advantage in the experience is almost x3, but gives a x2 increase in TG points.

Development planning

Friends, now, directly to the development. But to do this, we need to answer the questions:

  1. How to develop the character competently from level to level, to enter the top 10?
  2. How to develop a character and participate in events at the same time?
  3. How to pump a character with accurate calculations of experience by levels?

The 1st type of pumping is for fans of tournaments and fights in the Commanders Guild. The main task is to move from level to level and have solid performance at each level, while regularly taking part in tournaments and playing CG.

In fact, the 1st and 2nd option will be interconnected, because now there is a very favourable ratio in the events for Guild points, experience and skills.

Our main task is to prepare the character for level 9, to start playing Commanders Guild and try to win the first tournament. What do we need to do?

  • 9 faction skill level in the main faction
  • about 13 parameters
  • By focusing on FSL9 with main, anti-skill is sidelined

Watchers Guild will be counted as 3 stars, if you have the patience, you can aim for 1 star, gaining more WG points. 

1-3 Levels - Start with HG on the bonus day and take exactly 60 points (40 hunts, 15 each on levels 1 & 2 and 10 hunts on level 3). We spend the rest of our experience on WG. You can play in your own style at 1,2 or 3 stars as it turns out. Take about 20 points.

Level 4 - We only play WG - about 30 points.

Level 5 - Again only WG - about 70 points.

Level 6 - Only WG - about 90 points.

By the end of level 6 we will have: 60 HG points and 210 WG points.

As can be seen because of the increase of experience in HG, we can only achieve 11 parameters.

7-8 levels - play WG for about 240 points (that's 450 total) and leave the rest of the experience for HG on bonus days (about 500 HG points total).

Level 9 - pump up to level 5, take 150 points on bonus days (100*900=90,000) and pump MG to level 2 with 500xp combats, 500*120(100) = 60,000(50,000). (100 combats on MG bonus day).

Total before joining the CG we will have: HG5, WG3, MG2 and LG6 minimum if you have time to reach LeG9, then you will have 13 parameters. Why didn't we open the Thieves Guild, taking TG3 instead of WG3? Because we're going to have trouble reaching FSL9 at the same time.

This development is ideal for a knight, a wizard, a necromancer, and to some extent for a dwarf and a demon. For a dark and normal elf, it is very important to have the first move, so building TG levels is better, so you should aim to reach WG2 and TG3.

Then we play in the Commanders Guild and achieve FSL9, you can wait for a tournament or carry on playing CG. My advice is to play here, because at level 10 we will pump TG.

Level 10- you will just be able to save up or donate to buy an invitation to the Thieves Guild. Here we have more than 500 points available. Therefore, we can safely pump 400-500 points. And then think about playing AG. Level 11 experience should be enough for 3 levels at once, but you can give some insurance and go through several campaigns at the 10th level. If you want to save money, it is better to play AG on the 11th level,as at CL12 you will be forced to buy an expensive citadel and the 4th tier creature upgrade. In total, you will have to fork out for (94 400 + 90 000)* 8 * 0.9= 1,327,680 gold, while building on a bonus builders day.

There is also a more flexible development strategyavailable, finishing TG5 at the beginning of level 11 and selling the TGI, then building half the castles and reaching AG2. The remainder of the experience can be spent on hunting on bonus days or fights in events with guild points as reward.

Level 12 - We finish MG4, reach WG4 and get our main faction to FSL10, if we did not get HG6 on level 11, we finish it here. For the rest of the experience we go to CG.

Let's sum up the interim results of what we have achieved:








Total: 23-24 parameters. By playing AG and MG/HG you can easily gain anti-skill of 3-4 in all factions. It's not good enough for first place, I'm sorry, I can't beat Lord Zehir with high LG13. It's not my fault that he has the defence parameters from LG.

Level 13 - We will finish TG5, if not finished and go to TG6. Next, we finish HG7. If you have not finished the 3rd level of AG, it is advisable to finish it off at this level. There are days of recruiting due to which you will be able to do this as well, if there isnt money to collect and build some castles. We do MG6 and go to the CG and take the 2nd level. Also, you should already have FSL11.

Pumping towards the end of level 13:









Total: 29 parameters. If you pump LG to the 10th level or acquire a UCI, then you will have the cherished 30 parameters. You may not have enough experience somewhere to reach one of the parameters, if you play too much in CG or events. 28 stats is also a decent result.

Level 14 - The main task is to reach FSL12. Therefore, make the priority first on this, and only then finish the anti-skill to level 6. FSL12 and an anti-skill of 5 is enough with your parameters for good results in CG. Along the way, we can finish 3 more parameters: HG8, WG5 and TG7. LG10 if it works, too, will be wonderful, if not, then LG8 will be alright. You may also have the experience to take HG9 or MG8. Decide for yourself, it is better with FSL12 to play CG.

Total we will get 32-34 parameters:

HG8 (9)


MG6 (8)



LG8 (10)



Separately, I want to say that the new reform in HG, related to the experience (100*level) in fact we are not able to comfortably achieve HG9. With the old values of experience, we would take the 9th level.

We move on to the second issue with participation in events. There will be a short answer. We play events with guild points awarded at a favorable ratio.

The pumping itself will be based on a situational approach, everything will depend on the events, bonus days. The order of taking certain levels of guilds will change. But in general, by the 13-14 level you will come to similar parameters.

And now we move on to the table with a specific calculation of experience. For the safety net, I will reduce the experience at the level of 10% - this will be taken into account in the column of the number of available fights. This is due to the pumping penalty that each character may have, as well as defeats in battles for which guild points are not awarded.

Let's consider the ideal option at the beginning: MG and HG pump at the end of the 14th level. Let's see how much experience we need for this and then compare with pumping in another scenario.

CL EXP Available HG* WG TG AG MG* CG
1-3 15000 60 20
4 17000 28
5 58000 68
6 100000 87
7 210000 145
8 460000 225
9 790000 304
10 1350000 492
11 2000000 1429
12 3500000 720
13 6000000 547 386
14 11500000 2840 134 1500
26000000 3000 1500 1270 1429 1500 386

To calculate experience for HG, I decided to work on the following principle: up to HG6 take the minimum hunting, up to HG7 1.5 times more and up to HG8 1.8 times more. Hunting all different creatures, some average value is hard to arrive at. The count will be conducted for bonus days. 

The total is 1140 * 0.67 * 1400 = 1,064,000 (60 points taken on lvls 1-3) (HG6)

800 * 0.67 *1400 * 1.5 = 1,120,000 (HG7)

1000 * 0.67 * 1400 * 1.8 = 1,680,000 (HG8)

The total experience spent on pumping HG on the 14th level is 3,864,000. If rounded will be about 4 million (At the old rate CL*70 would be 2.8 million).

The Mercenaries Guild fights we count 1500 experience for the fight (fights are different, sometimes 500 experience, and some 2000-3000 exp, so let's take a value with a small margin).

Playing MG strictly on bonus days is not necessary, the bonus is only 20% and we can afford to sometimes play on normal days.

We will hold 500 fights for bonus days - a total of 600 points and 900 fights will be held just on any day.

1400 * 1500 = 2,100,000.

If you have the opportunity to play all the fights on a bonus day using diamonds, then you will save 225,000 experience:

1500/1.2 * 1500 = 1,875,000

Of course, if you carefully watch the tasks and choose according to exp, you can on average beat the fights for 1000 exp on average (At the beginning with the general 500 experience/fight).

We also have 134 fights left in WG.

134 * 6237 = 835,758.

Well, we will round the total amount of experience with such pumping 4 million + 2.1 million + 0.9 million = 6 million.

As a result, we will have as much as 5.5 million experience available on the 14th level.

At the 13th level I balanced the pumping of TG and CG on 50% of the experience, or rather 45% (10% we save for the pumping exp penalty).

At other levels, they are pumped strictly by one particular guild, for the convenience of counting experience and visual representation in the table.

For CG fights, I took 7,000 experience for 1 CG point with margin based on increase for balancing defeat and victory. 

Now let's take the table and try to pump in a different order. First HG and MG, and then the rest of the guilds. Let's see if the rest of the experience changes.

CL EXP Available HG* WG TG AG MG* CG
1-3 15000 60 20
4 17000 64
5 58000 174
6 100000 250
7 210000 450
8 460000 575
9 790000 658
10 1350000 779
11 2000000 1500
12 3500000 841
13 6000000 1469 386
14 11500000 1480 359
26000000 3010 1500 1200 1469 1500 386

In the first table it turned out to be 70 TG points more, in the second on 40 AG fights and 10 HG. There is no big difference in the number of fights.

HG points are calculated on bonus days, points in the MG are also counted in part taking into account bonuses, and the calculation of 1500 experience per fight.

Now we consider how much experience we need to spend on the 14th level:

The Watchers Guild has 1,480 fights * 6,237 = 9,230,000 (rounded).

Thieves Guild 359 * (4600 + 4600 * 0.3) = 2,150,000 (rounded).

In total, we will spend 11,380,000 experience on level 14. Most likely, the exp penalty will not allow us to finish the full 5 levels of WG.

Conclusion: if we start pumping the Hunters and Mercenaries Guild at the beginning, we will lose about 5.5 million experience in the end.   And this is at least an extra parameter (MG8 - for example) - fights in CG and events.

Therefore, the 7th & 8th levels of HG should be taken at levels 13/14.

By the way, 50% of the experience at the 13th level is enough to pump AG3 from scratch. 

Loopholes in the pumping 

Let's talk now about dirty methods, how you can save experience, legally and illegally:

  1. As we were talking about before, aiming for one star in WG. (This method is suitable for patient people)
  2. Help in hunting - here for advice you should turn to Jaime Lannister and ask him how to become a "single percenter".
  3. Intentional losses in CG - you can specifically enter in a duel a weak set of artifacts and specially substitute troops. As a result, you are provided with CG points (0.3-0.35) with a small amount of experience. But this way will not lead to good character, sooner or later you will be punished.
  4. Ask a friend to run with one unit near your ambush. Also an interesting scheme to raise TG on real people without unnecessary experience. But also use this scheme and you can get into trouble with the admins.
  5. Pumping LG for years will give you an extra 1-3 stats. But this way is very long and tedious.
  6. Pumping of LG through the potion. You can not pump LG during levels 1-12, and then buy a potion to reach LG8 6-9 times faster. Suitable for players who are friends with money.
  7. PVP fights between clans bring 3 CG points.
  8. CG points in LeG tactical tournaments.
  9. Guild points solely during bonus days with great returns.

By the way, about the pumping of WG, the most profitable ratio at the moment is the mini-events of 15 fights on the map. There you can take 5 WG points and get very little experience. So don't miss them.

And don't miss out on profitable events. Some have a very good experience-to-guild point ratio.

[FAQ] On the difficult talents of lords of different factions and classes

27.06.2021 00:00 / comments: 0 / view: 63 /

In this article, we will answer questions about some of the Lord's talents. Both questions and answers are taken from VIP topics for different years.

We hope that this FAQ will be updated: you will be able to suggest an add-on for any of the described talents yourself, and we will gradually update the material. The fewer questions we have left, the easier it will be to play.

Defence tree

How much mana does the spell cost?
12 mana
How much defence does it give?
9 defence
What does spell power affect?
The duration of the SPELL. 1 spell power = 1 turn.

How is total magic resistance calculated?
All effects of the same type are calculated according to the following formula: 1- (1-x) * (1-y). For example, the cape of arcane protection and the barrier talent will combine to give 32% magic resistance in total: 1- (1-0.15) * (1-0.2) = 0.32.
What is the difference between an artifact's magic shield and that from the barrier talent?
The talent not only reduces magic damage, but also provides protection from  Darkness magic.
Will the duration of the Seduction ability decrease if you take this skill?
No. You need to separate the magic of the hero and the abilities of the creatures. It works against the hero, but not against the creatures.
Does the percentage of defence reduction from dominion of fire protection decrease?
No. The defence is not destroyed by the magic itself, but by a talent that requires only >0 damage.
Are the barrier and resistance talents different?
Only branches of defence and luck. Moreover, magical emaciation works the same way.

How does ranged resistance work on creatures with "large shield" and "evasion"?
The calculation is carried out according to the formula of the same type of effects: 1- (1-x) * (1-y).
Example: if you cast evasion on guardians (70% efficiency), then, taking into account the large shield, they will not receive 50% + 50 * 0.7 = 85% damage from archers, that is, they will receive only 15% percent of the damage.
Does the talent reduce damage from through shot of magi?


Why is fervor broken? As in, the stack does not move up the ATB scale.
It works. But the distance to the nearest stack is greater than 0.33, and thus the effect is not visible.
When you apply fervor to a unit, is a shift on the ATB scale triggered for the lord, if the lord has sorcery talents?
No. Fervor is not a spell, but a talent.
Does it work on allied units?

Situation: on the ATB scale, our troop goes directly in front of the Lord, with empathy in talents and has a morale burst. Will the lord move on the ATB scale? In other words, does the shift occur before the next unit / Lord's turn, or after?

The shift takes place before the Lord's turn. As in, empathy actually creates a gap between the Lord and the next stack, the length of which = (100 - the previous position of the hero) on the ATB scale.

Holy magic

Can magic pierce negate this skill and result in the reduction of defense with the dominion of fire talent?
No, this is not magic. Fireproof always has 100% protection from dominion of fire.
Does it protect from the Fire Dwarves Pyromancer talent?
Yes, it does. This is not reflected in the description of the talent, but we can safely consider it as a feature.


What is the maximum damage bonus you can get?
25% physical damage.
Does negative morale reduce damage?
Rituals of the tribal faction increase their troops morale. Will there be an increase in damage from this talent?
Yes. If morale is increased during the battle, the damage bonus from the talent also increases. When aiming at the target, this will not be reflected, but in fact there is an increase.
Who does it affect?
All units of the lord, both melee and ranged.

How much mana does the spell cost?
8 mana
How much will the troop's speed increase?
This talent/spell does not affect the speed. Instead it increases initiative by 30% for all its units in a 4x4 square.
What does spell power affect?
The duration of the spell. 1 spell power = 1 turn.

Who does it work for?
For all units, including shooters.
How does the damage calculation work with expert offense?
There will be [damage] * 1.3 * 1.1 if there are no other factors. The skill works according to the rules of enchanting - you can read about them here.
Does water magic resistance reduce its effect?
Yes, the damage from this talent is reduced.


See the questions for the barrier talent - they are identical.

Is there a formula for special ability triggering?
It is identical to the special ability formula and depends on the health of the unit and the health of the target.

The probability of triggering the ability:
If the HP of the unit> HP of the target, then the
Probability = 25% + 3% * (HP of the unit / HP of the target).
If HP of the unit <= HP of the target, then
Probability = 25% - 3% * (HP of the target / HP of the unit).

HP of the unit is the total number of hit points of the unit using the skill;
HP of the target is the total number of hit points of the unit being hit;
The probability cannot go outside the interval [5%; 75%]


If there is 5 knowledge, then how much mana will be available in battle: 70, 75 or 80?
75, it does not round down.


How does Fickle Mana and Concealed knowledge stack together?
According to the formula for the same type of effects: 1- (1-x) * (1-y).
In the case of fickle mana and concealed knowledge: 1- (1-0.2) * (1-0.2) = 0.36 or 36% savings.

How does Fickle Mana and Concealed knowledge stack together?
According to the formula for the same type of effects: 1- (1-x) * (1-y).
In the case of fickle mana and concealed knowledge: 1- (1-0.2) * (1-0.2) = 0.36 or 36% savings.


See the questions for the barrier talent - they are identical.

Unique skills

Should 75 damage be dealt during a single attack, or strikes of three different units for 25 damage each. How would that affect the mana gain?
The total amount of damage is taken into account, not necessarily from 1 hit.
Knowledge is 8, mana is 80 respectively. If I managed to install a spirit link with skeletons, and 150 damage was dealt to them, can my mana become more than 80, ie. 82 (80 + 2 from spirit link)? Or, with spirit link, in any case, is it impossible to exceed the maximum amount of mana (in this case 80)?
Yes, it will become 82. It can be higher than the maximum original values.

Does the talent work against charmer elf units?
No, they cannot be made favoured enemies.
Why in hunts does it not only work for favoured enemies?
In the hunt, all enemies are considered favoured.
How do you calculate the damage from rain of arrows?
Chance to deal double damage to favoured enemy: 5% + 4% * skill level. If you applied the talent, when calculating the effect of the hero's damage, it increases by + 30%.

Answers on questions from Maxim (adm)

12.02.2021 07:45 / comments: 0 / view: 279 /

:  The clan proposals have been read?
Maxim (adm): They have been read, we will take them up.

: An application will be released for the game?  
Maxim (adm): We will try to release it this year.

: Will there be a magic school level 5?
Maxim (adm): Partially.

Beliar:  Transition to HTML is fully implemented?
Maxim (adm): Yes.

Beliar:  Will there be more bonus for inviting players through the invitation program?
Maxim (adm): Current bonuses are fine. Recently someone was creating accounts with bots and got blocked. If you give more bonuses, people will keep creating new multies.

Beliar: Is there Any advertisement for the project?
Maxim (adm): Contextual advertising in Google, Yandex and VK (Vk is a popular social networking site in Russia)
Beliar: And for .com?
Maxim (adm): The interface is not suitable, advertising is too unprofitable. Need an interface. We have a lot of work going on simultaneously, so release of new features is slow. Especially in .com, work progress is much slower.

: Portal of time factions will be introduced?
Maxim (adm): No, those are event only factions.

: After the introduction of the remaining alt classes, is there anything planned?
Maxim (adm): Well see. Alt-classes and factions are very difficult to introduce. Balancing is hard.

: I followed the new players in the training quest, which begins after the 3rd battle. There are hundreds of such newcomers. The fight itself has started, but it is clear that they are throwing away the fight.
Maxim (adm): Maybe you need to make it so that the player is more involved in the game before inviting him to the quest, because it is difficult.

: Campaigns are very hard for CL 3 chars without the right arts.
Maxim (adm): We can rebalance it under 3-4 levels, so that you can pass it without arts. But we need to see how much experience he gets for these battles till level 5. It's just that if he can pass with all the factions its a big advantage compared to the current players who are already playing from level 5. The battles there are difficult, even if you balance without art: the average player who has just arrived plays worse than the AI, because you need to know the principles of combat. It is necessary to rebalance, look at the statistics where they have problems, it may not be a rebalance, but just lowering the coefficient by 0.7 and in a month check again how its going.
: And it turns out that it will be necessary to change it to 0.5 or 0.4)
Maxim (adm): Perhaps)

Beliar: Will the area of ​​the facilities be increased or will there be an opportunity for players to make gold or something else so that more people can get jobs?
Maxim (adm): Why? Now there is no shortage of artifacts. It makes sense only if a new sector is made and there is new production, and new shares are issued for them.

Beliar: Now it turns out that not all facilities have shares.
Maxim (adm): It was done on purpose, so that there is no option that some artifact is not produced. All artifacts have a small area of production from the Empire. You can change the profile of the facility, the art will be in an artifact shop without production, and the Empire always has it.

Beliar: And will the shares of mining and machining facilities be distributed?
Maxim (adm): Maybe they will be distributed sometime, but now we didnt even think about it. Extraction is generally like a constant value and it is difficult to balance it (as well as processing) in order to change something. For example, there is not enough resource there, like orichalcum recently, then they simply changed the production without changing the area, the output was changed and there is enough of it. And if the players have it, something will go wrong there and a third of the artifacts will not be enough.

:  Now all the achievements in the personal achievement section are static. Is it possible to let the players control them?
Maxim (adm):This is a good idea, but there is no interface. This must be conveyed to Alexander. In theory, you need to start with hiding, and then further. The main problem is where to embed it?
Beliar: Possible to add it to the art?
Maxim (adm): Yes, our interface is already overloaded, everything is stuck. But I made a note about it.

: Is a rental market possible between players to lease arts?
Maxim (adm): Too easy for players to make money without doing anything. I liked the idea of clans collecting Imperial / darkness and renting it out to their members. Not all players can afford to enchant these artifacts. Now if you want to get top ranks in an event, there is simply nowhere to rent anything like that. Let the clans hand it over for some, but that would be an opportunity. Alexander and I discussed about enabling clans to collect artifact parts from their members, whether they wanna pay for it can be left to them. Usually, players who do all the events have about 40 extra parts after assembling their own art.
Beliar: I had to collect two parts of the diadem and I thought: why do I need it? And sold the parts)

: As a representative of a clan that fights for the top 50 in an event: Even though the clan's assets are not large, we are still a collective group of people and we do not make it to the top 50 and this reduces the morale of those who are active. Are there any rewards possible for clans with lines below 50?
Maxim (adm): Are there any clans that are directly active?
: Yes, we exist!
Beliar: Not everyone plays as a whole, and many do not pass the waves completely.
Maxim (adm):We have to look. We saw that there were just 50 active clans, the rest were just that.
:Even though clans beyond rank 50 have minimal activity, giving them rewards might boost the redundant players to take events seriously and also benefit the active members in that clan.
Maxim (adm): I wrote it down, we'll see. Can push the reward.

: PvP seasons? Omne has already tried in this direction.
Maxim (adm):Yes, it has to be done. I do not disregard PvP. I agree that something needs to be done there, the rewards must be increased. The main problem of PvP: chances of winning is 50% you can't do anything about it unless you give a bot instead of a player, like the great experiment, a paired tournament of a new format, and then that's it. For players, 50% of defeats is not a good result.

Beliar: Are you planning to make mirror of change available in the artifact shop?
Maxim (adm): Not yet. We will launch the event if it becomes expensive.
: Now, for example, it is not cheap)
Maxim (adm): The event was conducted recently.
: Nobody leases it cheaply. This is one of the most expensive pieces of art.
Maxim (adm): So far, the minimum interval between the same events is 5 months. We had only a 2 months gap between tribal path and Portal of Time as this event was a one- timer.

: More variety of bonus days?
Maxim (adm): Collect ideas.
: We will start collecting.

: Lower the minimum level for PvP? They only have group battles and duels. A new player who likes PvP goes there, but sooner or later he realizes that he needs to improve the stats / guilds, and he has already picked up a lot of experience.
Maxim (adm): The CL threshold for entering CG should be reduced to 5. It will be very good for the balance, keep statistics, now it is balancing on the CG only from the 9th level. And blocking the chuckle with low levels is also useful for mixed fights, sometimes it works.

: The 2010 Magic Wand is an indescribable artifact. Is it possible to give the opportunity to place it in the house? There were a few players who built houses cleanly to put this art there, but it turned out to be impossible.
Beliar: You can even put up a mazurka with mana)
Maxim (adm): Why put it in a house?
: So the house is also an exhibition of player collections.
Maxim (adm): I 'll see.

: Guild of Alchemists. Is it feasible?
Maxim (adm): Possible, but so I don't see much sense.
Beliar: We will be able to brew potions which give us stats.
Maxim (adm): Well, there will be a bunch of these potions for next to nothing. Almost everyone will construct it and flood the entire market with potions. It will definitely not pay off. As repairs are pumped at a loss, the same will happen.

Beliar: (passed on secret proposals to moderate the forum)
Maxim (adm): (received secret proposals to moderate the forum)

: Is it possible to diversify the clan defenses with creatures from the LEG? i.e, defend with a set of LEG creatures. We can alternate them: one week defend with an ordinary army, the next week defend with LEG army.
Maxim (adm): Why?
: It would be diverse and fun.
Maxim (adm): Clanwar creatures from GL ... Something needs to be changed definitely.

: Testing ground for creatures. Is it possible to test some creatures and armies?
Maxim (adm): Few people need it. That's how I got a creature for LEG - take it and go into battle, test it.
: Is it possible to add autobattle to Abu Bakirs Charm?
Maxim (adm): No.
: Cheap?
Maxim (adm):Yes. The system of auto battles itself needs to be reworked. It works in a script version. Maybe we should give it for a certain number and types of battles for some days. This is currently not possible. Also, players do not understand the mechanism of transition to auto battle. It is necessary to redo this and then we can talk about adding it to  Abu Bakirs Charm.
Beliar: Can the icon be changed ? For a mirror, one, and for an ordinary one, another.
Maxim (adm): It is clear that the picture needs to be changed, but in order for it to work, everything needs to be changed in scripts.

: Can you move the auto-battle button? If you go to a WG battle with a mirror after the battle is loaded, you move the mouse to the upper right corner and click on auto, the army is settled, and at the time you have already moved the mouse to the upper left corner and are ready to click autobattle at once, but at the time of loading, the button "surrender" appears.
Maxim (adm): I made a note.

: Those who have reached CL 23 have nothing much to do. Can you introduce new levels?
Maxim (adm): We need more people in those CLs. It makes little sense to introduce new levels,  since it is more difficult for them to find entertainment in the events and tournaments.
: Promote players to new CL after the completion of the tournament. For example, a player who is supposed to be in CL 17  fights with CL 16 players.
Maxim (adm): If we change this, then this player might complain that he had just one more fight to complete the tournament, now he has to do it all over from the beginning.
Beliar: He will clarify this on last day of tournament)
Maxim (adm): He can only do it for  one tournament. It's not that scary.

: Donors want more guild points from the chest of abundance, they feel they should have an advantage.
Maxim (adm):Why did they decide that? There is a skill there. Guild points are nothing.

: I would like to address on behalf of the entire female section. Attracting women to the game can be done at least by updating the gifts in the gifts section. These diamond pendants, butterflies, it's all cool, but many already have more than one set and would like to update.
Maxim (adm): Collect ideas and pass them through Dally. But I dont understand at all how girls play heroic strategy)
: They play great!) I like the thieves guild, LEG is also nothing.
Mirella: And I take away fun, but for some reason I am not in the credits.
: Oops.

:  The rules state that gifts made before the donor was blocked or with the reason of the leaving the game are forbidden. This rule can be corrected, lets say a character gave a gift in September, and in December he left should these gifts be sent to the Empire?
Beliar and Maxim (adm) (at the same time): No.
Maxim (adm): Gifts are removed, if it is sent before blocking. The essence of this rule is that the player leaving the game can sell the character and his property for real money or simply scatter his property against the rules, so these gifts are withdrawn so that everything is within the framework of the rules.
Beliar: And if the one who received the gift and did not know about the donor's plans?
Maxim (adm): He can return to the Empire.

: New Year's sets of artifacts and other artifacts like spring ring and bouquet, we liked it.
Maxim (adm): Do you mean the arts we issued once a year?
: I would like to put all this in the artifact shop. Can you give spring ring again?
Maxim (adm): Not possible, people are prepared to pay large sums for it. We can make new arts, discuss your ideas with comrades and let us know.

Beliar: We have a New Year's hat for the game, we have a spring ring and maybe you can make hats for the rest of the year?
Maxim (adm): A different hat is being prepared, completely different for the PC. And we will make it for new players, and for old ones there will be a separate button old / new header.

Beliar: Why cant we just check a box instead of captcha for enrolling?
Maxim (adm): Yes, it is possible, but only captcha is capable of detecting bots. Currently, we are working on an application which will send notifications when its time to enroll.

Beliar: And make a notification about the art that came for repair?
Maxim (adm): Well, yes its possible.

: Possible to introduce 4th difficulty level in campaigns?
Maxim (adm): This would be overwhelming.
: Well, it should be playable with enchants.
Beliar: It's not very cheap for a fight.
Maxim (adm):But it will be easier to win with enchants.
Beliar: Strengthen the battles?
Maxim (adm): We do battles there as in the event: they balance in the state (and for craft events in the state craft), and the empires are greatly superior. Especially if the imperials are worn by the 5th level.
: But not everyone has imperials. Not all of them. Or will you again get a caste of players who took them and passed, and the rest are indignant?
Maxim (adm): Well yes.

Beliar: Will there be a continuation of the promotional set? Now there is a sword of cold, ring, shield, armor, etc.
Maxim (adm): There wont be a complete set. I look and add those artifacts that are expensive on the market in order to reduce the price. I also ensure that there is no repetition from the last offer. If all the arts drop in price, then we will introduce new arts. But currently, I see no need for such a set, it will make battles expensive on the contrary.
Beliar: It is much easier to fight 3promotional arts)
Maxim (adm): The difference is not big. At some levels, the shop armor is 1 stat inferior.
Beliar: But when the effects stack up, it has a huge impact.
Maxim (adm): I'm trying to prevent this from happening. There was a mistake with the Ring of Cold, that it is too steep compared to the store. Had to add an alternative. The rest of the artifacts there, armor / shield, are not much superior. There is no goal of making players who deposit real money to have an edge. On the contrary, the goal is for everyone to be in the same conditions.

: High levels do not have much shop arts, level 22-23 does not have anything
Maxim (adm): It will be necessary to add. We will add, stats will be similar to promotional arts.

: No more lotteries? You buy a ticket and maybe you win something.
Maxim (adm): I dislike it - everyone participates, and few people get the prize.

: The player accumulates 50k Leadership on the red creatures, will the exchange button appear?
Maxim (adm):   No.
: Is this the limit?
Maxim (adm): There are creatures in base for the next level, but there is no exchange button. They are imbalanced creatures which are not suitable for LEG.
: For example? Magic dragons?
Maxim (adm): Including them, any creature with too much health.

oOoArchAngeloOo: What's going on here? An interview?
: More like a conversation)
oOoArchAngeloOo: Yes? Well then (that's when the secret moderation offers are passed)
Maxim (adm):(accepted secret proposals for moderation)

oOoArchAngeloOo: But there are clans in the game with beautiful numbers and are called "Reserves", why can't they be allowed to the players?
Maxim (adm): We once had an auction.
oOoArchAngeloOo: Yes, but for a long time)
Maxim (adm): Its just for fancy purposes, who needs them?
oOoArchAngeloOo: I wanted 6666 for myself) I waited at the moment of registration 6665, sent an application and 6666 went to the reserve)
: For beautiful numbers now, there will probably be a battle stronger than the one that was.

Maxim (adm): There will be a fight for it, but someone will get it.

: Would it be possible to make army sets in LEG?

Maxim (adm): We will look into it.

oOoArchAngeloOo: When we are in a hurry for an event and need broken arts repaired urgently, we get scammed by low level smiths who take the full fee and repair the art for low %. Is it possible to introduce a feature to avoid this?

Maxim (adm): That is, at the time of transferring the art, you need a display for how much the blacksmith can repair. Ok, noted.

oOoArchAngeloOo: Another inconvenience is the inability to purchase a large number of potions at once. After purchasing once, we need to scroll down to the relevant section to buy again.

: Yes! This is very annoying!

Maxim (adm): Got it.

oOoArchAngeloOo: There is a situation in paired events: players team up with someone who already has accumulated many event points. For example, there is a player who goes forward along the waves, and there are those who are lower in waves: they go first to the 5th wave, then immediately to the 10th, and so this repeats with others who are on the 5th. Now, this person has 3 won battles and is already on the 15th wave and clan score gets a tremendous boost.

Maxim (adm): I am aware of this tactic.

oOoArchAngeloOo: Was this intended?

Maxim (adm): No, but we have decided to allow it. This may give a good start , but it is not a huge advantage.

oOoArchAngeloOo: This is a very big advantage. Maybe you can limit the number of waves on which you can take a partner. Now if a person, for example, is on the 14th wave, he can take a person on a 6th or 5th wave, right?

Maxim (adm): Yes.

oOoArchAngeloOo: One solution might be to restrict the entry to higher levels until a certain number of waves have been played. For example, open waves 10-15 after a certain number of wins.

raTaHoa: This is not always good as sometimes, for example, you are already passing the 20th wave and you have clan members who cannot find a teammate in the clan. They started late and they just need to get through it quickly.

oOoArchAngeloOo: CL 20 will drag CL 16 to high score.

raTaHoa: You can just drag him through just these 10th, 15th, etc. waves so he finds partners easily despite a late start.

Maxim (adm): This may give you a start, but it is not guaranteed that it will give you an advantage in the event. They may help you, say, to the 30th wave, but you will not have enough army strength for clearing the 30th wave. It just makes sense to go along with it ... This is a feature of these paired events, which rarely take place.

oOoArchAngeloOo: Okay.

raTaHoa: By the way, while talking about the portal of time: will a new faction of the past be introduced for events?

Maxim (adm): Most likely someday.

:  Can you make it so that with any LEG level up, for example, LEG 10 - we are allowed to choose the creatures we desire from a list.

Maxim (adm): Of course not!

: Will there be an alt class of tribals?

Maxim (adm): I thought about it today. I liked the idea of their troops' spirit not reducing damage. It would work differently.

raTaHoa: And what skill will he have? I think it would be better to remove the ability to dampen the damage with spirit, and make a new one, something like "blood rage", which would increase the damage dealt with spirit. They will be more fragile than the main class.

Maxim (adm): If we make it so that spirit does not absorb damage, the faction is more attacking.

: Will there be a 3rd round of Imperial arts issue?

Maxim (adm): We will continue to issue parts of imperial and darkness arts in almost every event.

: What about the possibility of exchanging an artifact part for other artifact parts? I mean changing a ring part to a dagger part, or make a "universal part" of artifacts so that we can decide where to add it ourselves.

Maxim (adm): This does not make much sense. If you need a certain part - go buy it on the market. The bottom line is that if some parts are too expensive, we just issue them through events.

: So it will continue like this?

Maxim (adm): For now, yes. The bottom line is that these sets are alternatives to each other. That is, if someone did not assemble one of the sets, they could assemble the next one.

: Now, as I understand it, people monitor each other in minor tournaments.

Maxim (adm): Let them monitor, what's the problem?

: Can you enable transfer of diamonds between players?

Maxim (adm): No.

: Why?

Maxim (adm): This lowers the value of diamonds.

: It turns out that at the top of the list are those who bought an estate earlier, who got a smaller ID. Is it possible to somehow change this system, because there is no way for those who are building them now to get to the top of the list and make any income.

Maxim (adm): Noted, we'll see.

: Will there be wars?

Maxim (adm): What wars in particular?

: Old wars, it would be possible with the opening of a new sector.

Maxim (adm): War is just an event, without restrictions and with high awards which few people receive.

raTaHoa: Some sectors are rented by holding MCs to other MCs for gold.

Maxim (adm): We are aware of this issue.

oOoArchAngeloOo: Cant you catch them when the gold is transferred?

Maxim (adm): It's not a problem with gold, the bigger problem is that certain clans hold some sectors and allow this.

oOoArchAngeloOo: Hire mercenaries in the imperials, pay them to go to new sectors)

Maxim (adm): In general, all sectors belong to the Empire, not to clans).

:  There are a lot of MCs who would like at least one enterprise. And people there would be more active in playing, donating something, taking some part. And so he joined the clan, there is a badge, ok, but there are no enterprises and the prospect that they will have one is very small. And that's all. Some wont have any interest in clan wars. So, at least one unfortunate clan exists.

Maxim (adm): Well, there are not enough sectors for each clan.

: Not all clans want, but those who want, they are unable to get them.

Maxim (adm): Can't they capture from another clan?

: If they capture, they might receive a threat.

raTaHoa: There is an agreement between the top clans to decide which lands belong to whom. We barely conquered 4 sectors with a huge battle, they are generally not very profitable , but we had to fight for them ...

: People want an enterprise in their clans.

raTaHoa: Yes, although it doesnt generate profit.

raTaHoa: There is this situation: for example, a CL 21 can enter and fight against CL 14-16 . But the defenders will be helpless against this guy. No matter how well they dress, they simply cannot beat him. This is not an ideal situation.

Maxim(adm): The top clan needs players of the same CL, there are limitations indeed.

: The war has been going on for a long time, its not a war anymore.

raTaHoa: One has ended, the other has already begun.

: And there are mercenaries running around. They are pumping CG by shifting from clan to clan.

Maxim (adm): We are aware of this situation.

: There has been no pay increase for 5 years!

oOoArchAngeloOo: And art prices are increasing!

Maxim (adm): Inflation? The prices of shop arts are the same in the artifact shop.

oOoArchAngeloOo: And donations? Always different.

Maxim (adm): Donations are getting cheaper.

: Again, I want to push the idea of ​​war. Lets call it event war.

Maxim (adm): For what? For clans to seize the territory?

: Basically anything. Players just want this format.

Maxim (adm): Ok, we will consider it.

: Again and again, the most frequent question / request in every letter is about the breaks in the events. It seems that there is not enough gap between the events.

Maxim (adm): It is not necessary to participate. What is the problem?

: They miss out on achievements and awards.

raTaHoa: We want to collect the set completely and for this we have to participate in all the events. Maybe we could collect parts from 2 events, and skip the third, but this is possible only for top players. The average player barely gets 40 parts per event.

: I tried to play and only collected the helmet of darkness during all this time.

: And I got only a ring.

Maxim (adm): You see, it means you don't need these arts)

: We would like an alternate event while the tournament is running.

Maxim (adm): We alternate them like PvP, then 4-5 PvE events .

: There is still work, but I want to collect the parts and play.

Maxim (adm): Events support online players and keep new players in the game. If we do not start events, online activity will fall.

: Is it possible to make paired MG quests?

Maxim (adm): Why?

: We have paired hunts.

oOoArchAngeloOo: We have paired ambushes too.

: So it is quite logical now to pair MG quests.

Maxim (adm): It is not ideal to make paired MG quests.

Beliar: A Thieves vs. Rangers event?

Maxim (adm): There will be more thieves than rangers.

: It was a cool event, 80 TG points from that alone)

oOoArchAngeloOo: Which is the only event to give that much)

Maxim (adm): Many do not remember what kind of event you are talking about)

: Remove the pharaohs - remove the pharaohs!)))

: If you dont like the faction, dont play it.

* All *: Cool faction!

: Alt class of pharaohs?

Maxim (adm): Have to start working on the theory.

: What are you planning next? Alt tribal?

Maxim (adm): Yes.

raTaHoa: Are you planning to introduce any other factions?

Maxim (adm): Will need to do it someday. A new faction is definitely not needed at this stage, maybe in a few years.

: Is it possible to introduce buildings such as the "Town Hall", which gives 500 gold per day. But, most likely, it will be too much. At least once a week, like a stock.

Maxim (adm): It might be easier to buy shares - that will be like the Town Hall. How much does the share bring per day?

raTaHoa: I have one share that yields 500 gold a week.

Maxim (adm):  Let's say it costs 300,000 - this Town Hall. It cannot be cheaper than a stock.

: This question has already been asked before- addition of unique enemy factions in TG. Is it possible?

Maxim (adm): First, TG needs to be redone. We have an idea for structuring TG like LEG, where a new task is available every 3 hours. We are considering making TG similar to that, that is, with a countdown. And use of TG potion would reduce the countdown. We have already designed new builds and other changes, we will implement them soon.

: Will there be a cleaning of the bot users?

Maxim (adm): There will be a surprise cleaning operation.

: When items are bought out in a second, that's suspicious.

oOoArchAngeloOo: Not only elements, someone accidentally put up art worth 300,000 for 30k. Naturally, it got sold in a few seconds, and the buyer did not reply to the mail, instead sent the art to the Empire.

: There are lot of failsafes to prevent this.

oOoArchAngeloOo: Do you remember the point that all the agreements between the characters are between each other, all their rollback obligations are between themselves. If you were deceived, then you were deceived. Rollbacks are now illegal.

Maxim (adm): The number of such operations per month should be limited, like restrictions on gifting others.

: Is it possible to somehow reference additional chars to the main char in the player info page?

Maxim (adm): I think Alexander (adm) will be against it.

: Why?

Maxim (adm): Implementing this would be cumbersome.

: Yes, but any RPG game has at least 90 setting buttons.

: There are no shop amulets which give morale except for the dragongrin charm which is available only from CL 17. Is it possible to introduce such an art for lower CLs?

Maxim (adm): Introducing such an art would create an imbalance.

: Is it possible to make the discard button in tavern games bigger?

Maxim (adm): I have changed it. The size of the button looks the same, but the clickable area has become larger by 2 times.

oOoArchAngeloOo: Why are there so many bugs in events?

Maxim (adm): Most of the bugs come up in the last levels of the event, which miss the tests.

: Especially the 60th wave)

General laughter

Maxim (adm): This kind of bullshit happened with the 60th wave. There was some kind of bug.

: The enemy numbers were not 4-digit, but 6-digit.

Maxim (adm): Yes, there, in general, enemy stats got messed up. Casters either had too less or too much mana.

oOoArchAngeloOo: Anyway, did it get resolved?

Maxim (adm): Yes, we had resolved the bug, but for some reason, there was no rebalancing which resulted in insane enemy stacks.

: Can you raise the minimum AP points for CG, say by 10? Many people enter with bad arts.

Maxim (adm): If this change gets implemented, people will complain that they wear such arts because it has some perks they find useful or that it is economically unviable.

raTaHoa: By the way, another question: is it possible to add an additional filter in the application for group battles, to indicate the AP range?

Maxim (adm): Got the essence. It's just that these group battles, they are not popular now because of CG. If you want to test something, you can create a clan application.

: Can we expect blindfold battles?

Maxim (adm): We have almost designed it in CG, pending implementation. Are you talking about the tournament?

: Yes.

Maxim (adm): We will make the arena available once a day, the players nicknames won't be displayed.

raTaHoa: We found some faction skills and abilities without icons...

Maxim (adm): There are no references to them, so no use of icons.

: Will there be an Imperial staff?

oOoArchAngeloOo: Imperial Magic set?

Maxim (adm): If magicians become dominant in this set, it would be unfair.

raTaHoa: For levels higher than 23, will they have new buildings like citadel?

Maxim (adm): It makes no sense to add such buildings. This will increase the inequality. Let's say we increase the army by 24-25%. It would be insane.

raTaHoa: Until we reach CL 30, this will not happen?

Maxim (adm): In general, this makes sense. Smooth growth is better than sharp growth. When a citadel, for example, appears - there is a sharp increase in the army.

: Can you release events with no restriction on arts but modifiers arent allowed?

Maxim (adm): No, campaigns in AG need to be done more.

: Good. Can we expect AG 4?

Maxim (adm): Not for now.

raTaHoa: There was also a question about RG: are there any plans to introduce higher levels? Are there enough players now who have reached the maximum level?

Maxim (adm): Didn't look into it. We will do it if needed.

raTaHoa: Another thing, related to Smith's guild: to find out the remaining time for the repair to finish, you need to go to the blacksmith. Is it possible to display this information directly to art?
Maxim (adm):It is unlikely that it will work, because in general there will be re-designing of the inventory. On the contrary, we are planning to minimize information there. That is, adding icons there, to hover upon and check. But the bottom line is that the inventory will not have a lot of information as text , but, on the contrary, the list of pictures will be more suited. It seems to me that the inventory is already overloaded with all sorts of sets, tabs. I'm doing something different with inventory now, it's so overloaded. It's already very difficult to simplify.

: A question about chests: is it possible to relate chests with star tabs in inventory, since there is not enough space?
: Yellow star - one chest. The blue star is another chest.
Maxim (adm):This is how people lose artifacts in chests. And they will also lose them in stars. In general, I need to redo the inventory, and then think about what can be done there.

: The next question is about the clan smiths. And specifically about the possibility of a turn of repair.
PoRoSeNoK147: There are a lot of events and the blacksmiths have a lot of work!
Maxim (adm): There is also some kind of button to be repaired instantly, no?
oOoArchAngeloOo: This is for diamonds.
PoRoSeNoK147: If someone uses diamonds. Or you raise the time left percentage. About 0.25 hour is worth doing with gold. There you can just catch up with percentages - these are empires.
PoRoSeNoK147: After the events there is a really huge queue. And all the smiths have to work silently on their own.
Maxim (adm): I will ask Alexander, but I think he will not want to do it.I will convey this however. I don't know how the smith works there. That is, we take an artifact - click edit. We take another art - press edit and it gets in line? In theory, you just edit it and it gets in line. Is that?
PoRoSeNoK147: Yes.
Maxim (adm): Well, let's see.

: Anti to anti thief. Is this possible? That is, a person has an anti-thief, and a thief bought himself an anti-anti-thief)
: And then he bought an anti-anti-thief))))
Maxim (adm): So, it seems that there is no special PVP there. Unlikely)

oOoArchAngeloOo: Are you planning to increase the clan stat bonus?
Maxim (adm): No, those give enough bonuses already. Anymore might provide a serious advantage to clan members, which I am against for.

_ Regarding the Survilurgs. Will there be any changes?
raTaHoa: Or maybe instead of Survilurgs, make dungeons like events.
Maxim (adm): Let's say there is some kind of dungeon where we walk, hit someone, then hit someone else and someone else. For the first few months there may be some variety. As a result, if you do not change it in a month, then everyone will get bored with it, again.
: To be honest, everyone is tired of the Survilurgs for a long time.
Maxim (adm): I agree.
raTaHoa: And if you can bind the clans to locations. For example, some clans have territory in some place.If they want facilities from some other locations, current one will be given to someone else and then they can seize the next facility. Alternatively, stagnation can be diluted.
Maxim (adm): It won't dilute anything. If you don't get big profits from the current facility, and you can't get a new one, then why should you change this monotonous facility to another monotonous one?

_ Are you planning to expand the bonuses of Abu-Bakir charm?
Maxim (adm): What's there to expand?
_ More bonuses for those who spend more on Abu-Bakir. For example, for 50 diamonds it can give an additional bonus.
Maxim (adm): Why?
_More goodies.
Maxim (adm): There are all sorts of guild potions in the artifact shop.
_ Those potions are applicable nowhere else.
Maxim (adm): What other goodies then?
_ For example, adding an automatic mirror.
Maxim (adm): We have already said about the mirror that we need to redo it first.
_ Can make it more expensive, where it will be embedded.
Maxim (adm): You can spam many fights into this then.
_ Or for a little fight. Because I want to put money into the game, and for me diamonds are not useful anywhere else.
Maxim (adm): It's better to figure out what to do with them so that it doesn't affect the balance.

:Again, they ask playing clan defenses with creatures from the LEG.
Maxim (adm):: And they are not asking to fight clan wars with creatures from LEG?

: How does distribution work in mixed tournaments? There are many issues of imbalance in levels. For example, 19th was against 14, 13 and 12.
: Does the weight depend on the character?
Maxim (adm):No.
: That character may be both pumped and under-pumped, still they have the same weight?
Maxim (adm): Yes.

Pagan of Dark:They complain that we don't have PVP events. There were competitions between griffins and manticores, a competition between light and darkness. There is a proposal: As we now have a clan rating, you can collect general ratings for the last clan events of all clans, at least a hundred. Then, introduce new competition with griffin and manticore, but without choice to select sides. It is the clans, not the players, that are distributed among them. Clans in the first and fourth place - to griffins, and second, third - to manticores. And thus, they spread out into two equal forces.
Maxim (adm): But what about the fact that players from the clan can move?
Pagan of Dark:This is a separate topic. I believe that if a clan event begins, there should be restrictions on leaving the clan. A clan should be a stable structure. If a clan is preparing for a war, it must recruit players in advance.
raTaHoa: Many players ask to join clans when events begin. They want to participate, they want to join the clan.
Maxim (adm): This is bad for developing clans. There are players who see that the clan is recruiting. That player tries his best at the event, but couldnt  be taken to the top clan - Ukraine and the Titans. So he joins the top20 clan.  It is clear that clans that are in the top three can sell spots for gold. You can pay, join a clan, get a prize for the first place, for example.
Pagan of Dark:Regarding clan events: firstly, 10 places. Let's say that the first three places do not give 10,9,8 cyclops shamans, but rather different epics. For the first place some, for the second others, etc.
Maxim (adm): No one knows which Epic is better.
Pagan of Dark: Let them think what place to take.
Maxim (adm): How to think? Here you always fight for the first.
Pagan of Dark: It's not interesting for us in the Valley of Mages [#41] to fight for the third place, because the fourth one gives a better set.
Maxim (adm): Your clan is unlikely to be able to fight for the first three places)
Pagan of Dark: We took the third and that gave me a yellow creature. But they are good in manual LeG... They cannot be played on auto at all.
Maxim (adm): They are less versatile. Not every creature is for automatic combat in LeG. It's clear business.
Pagan of Dark: And in next events introduce epics for 1st, 2nd, 3rd, 4th place to tenth. And then rare ones, give from 11-20 from 21-30, so that small clans also receive good sets. And they dont bother with much competition.
Maxim (adm): On the contrary, it is necessary to bother with competition. If I introduce different creatures every event, then the creatures will simply end and will repeat. Creatures from factions have gone already, neutrals left.
Pagan of Dark: For first place, you introduce a new creature. For the second some epic creature that has already been dropped. And for third place, a creature that has already dropped out four times.
Maxim (adm):It is not right. If we repeat for the second place, especially for the third, then this leads to a mythical creature. The repeated Epics is accumulated for the mythical. Why is this needed? On the contrary, it is necessary to save up for the mythical so that there are few of them. So that everyone has it. To be good they need to be played, and if they are not played, then it is not known what they are.
raTaHoa: We still need to get them.
Maxim (adm): In a few years, many will have mythical ones and will play them. They will be adjusted.

raTaHoa: Likes on the forum are being requested. So that ideas and proposals can be voted.
Maxim (adm): And dislikes? No dislikes?
: No dislikes.
: Just like. If you don't like it, don't mark it at all. The negativity is already enough.
Maxim (adm): Dislike is easy to set if you don't have one. You reply to the message and write "dislike this message, if you agree, then like it".
: But at least make some likes. They are needed on the forum.

Pagan of Dark: Can't you teach AI to go around firewalls?
Maxim (adm): This is more complicated.
Pagan of Dark: The AI climbs into this firewall, and also gets up on it.
Maxim (adm):Yes, there is some kind of bug with firewalls. There are algorithms there that make sure that if you go on a firewall - you get certain damage, you don't have to go till the extreme end. But for some reason they don't work.

Pagan of Dark: Why, if there are two walls, damage is not counted?
Maxim (adm): Because it cannot be summed up. There is a wall and after half a move its action ends. I want to rearrange it, but the damage is slightly less. I put it as a hero, I rearrange it as a dwarf. You cannot sum them up - this is completely cheating.
raTaHoa: Don't stack , just don't change powerful damage.
Maxim (adm):I also speak. There is more powerful damage. Let's say 100 damage. It ends after half a move. I have a unit, it has 90 damage. What to do with the wall?
Pagan of Dark:: Stand up as a unit and take 190 damage.
Maxim (adm): No, you cannot generalize. The wall can be crossed with three moves too.

raTaHoa: In regard to the same question, Darkness Demons have talent where the hero can cast weakness on units with normal hit. It becomes unnecessary because it overrides already existing weaknesses. That is, he can inflict weakness much more than the talent does. Talent puts in three, and he put in 12. And the units, in any case, will inflict. They replace 12 with 3.
Maxim (adm): This is a difficult topic. It gets superimposed on different blows.

raTaHoa: With poisoning, if stronger poison is inflicted it gets active, if weaker, then it does not convert to weaker damage.
Maxim (adm): But this is poisoning. All sorts of curses are superimposed in different ways. One when hitting, one when casting, the third somehow.

Pagan of Dark: Egyptian women with the head of a lioness who leave a trail of fire behind them, what do they need mana for? They have mana, but they don't cast.
Maxim (adm): This is most likely a bug in the database. Just not removed. This is most likely a copy of the priestesses.

raTaHoa: More than once there has been a discussion about which units belong to pharaohs , and which to the robbers. They are all mixed now.
Pagan of Dark:There are game pharaohs, and there are non-game pharaohs, but there are border units and they cannot be attributed to either of the pharaohs or the robbers.
Maxim (adm): This is why I do events, decide which units to add / remove.
raTaHoa: Here's to get information for reference, where to assign them?
Maxim (adm): They have zero faction
raTaHoa: They were also called Pharaohs of the Eclipse
Maxim (adm): I dont put all units to the robbers. I put crocodiles. I put camels somewhere, somewhere I do not. For Thieves every time. In general, these are "robbers of the Egyptians", but they may or may not be with robbers.
raTaHoa: So this is one faction after all?
Maxim (adm):The robbers are not a faction, but so) For example, deserters - can be attributed to robbers of the knights

raTaHoa: By the way, the mechanics faction - are they planned as a full-fledged playable faction?
Maxim (adm): Not planned, they are more for events.

: Is it possible to increase the area of ​​pressing the private message button? You can normally get into it from the phone only by enlarging the screen.
Maxim (adm): What if you want to get on the character, and not in message.
Pagan of Dark: Blacklist everyone and don't worry)

: Artifact Fair. The bottom line is that there are artifacts from events that, as it were, will not appear more, but why not introduce them on a new one through a certain fair?
Pagan of Dark: Or repeat the same 2015 event with the Survilurg black market.
: This also had one of the best reviews!
Maxim (adm): It's better because the market was there.
: Yes, the reward system itself was very cool, maybe something like that?
Maxim (adm): The difficulty is in the quantity, lot of art was delivered in one event.
Pagan of Dark: Even if the arts are same, they can just do an event mechanically different.
Maxim (adm): Mechanically, there were survilurg caravans, but now the event with robbers is the same, only more balanced.

Pagan of Dark:By artifacts. There are old sets of rare artifacts that were remade for factions from the 14th level. And there are sets of amphibians, inquisitors which were left without attention. There are incomplete sets, many have no rings, for example. And let's say you enter a complete set and at the same time upgrade them by adding some kind of bonus. Can such sets become more relevant?
Maxim (adm): Actually it is a little wrong to add a ring to some sets. It will be in units and it should be no worse than the imperial one.
Pagan of Dark: Can these arts, for example, be introduced in the form of rewards as part of the portal event?
Maxim (adm): This is too strong. Each artifact will cost 300k gold and for whom should they be introduced?
Pagan of Dark:We can have them as a reward now: an event takes place ...
Maxim (adm): I know how they are issued, everything is counted there, and the top 100 almost always pays off.
Pagan of Dark: Not about payback, but about the very introduction of these artifacts.
Maxim (adm): It makes little sense to introduce it as a whole, since there are Imperials that everyone can collect if they wish, it is clear that not everyone can enchant. And here a very limited circle will turn out. The fact that the sets are not complete - this is their uniqueness, they can also be mixed with other sets, with the same imperial / darkness.

raTaHoa: Is it possible to remove enchants from artifacts with some kind of commission of elements? There is enchanted art - un-enchant it and get some of the elements back.
Maxim (adm):So the artifact can be broken.Enchanted,used, removed the elements.
Pagan of Dark: And let's say from some high level of the smith, the ability to remove at least 10% of the elements.
Maxim (adm): And everyone will turn to this smith and eventually the value balance will drop.

PoRoSeNoK147: Once there was an event for which there were awards of random enchant modifier. Will there be a repetition?
Maxim (adm): I don't promise)
PoRoSeNoK147: It was very interesting in terms of randomness, because it did not fall for all victories, and in terms of the essence of the reward.
Maxim (adm):Items have risen in price after this event for a while. Plus, again, the MG be will be stopped playing and everyone waits for such an event to enchant.
_ The average level of players is growing and on the higher levels the MG is not balanced very much.
Maxim (adm): Added the same creatures, new tasks. Now, yes, the elements of MG are more expensive, but again this is a plus for beginners that they can earn extra money.

Pagan of Dark: For PvP events, Manticore and Griffin competitions are very rare. PvP players would be very happy.
Maxim (adm): There is a problem with PvP that the percentage of victories is around 50 and you can't do much more, and this is the problem
Pagan of Dark: I had 3 victories and 9 defeats
Maxim (adm):So this is the problem. If a player has less than 90% of victories, he is sad)

Pagan of Dark: Clan events at least once.
_ Yes, for the LeG clan events, at this time there is a lot of work in progress: for example, with the troops collection, many people may simply not read the clan mails, so you need to personally contact and find out what the person's circumstances are.
Maxim (adm): Reduce clan seats?
_ The reduction of clan seats increased its value and seats are now being more appreciated. Or at least for some events.

: There will be no questions about balancing different factions at different levels. There are a number of "useless" skills and abilities.
Maxim (adm):The story about skills is simple: if we change them, then a lot of things change. If we make unused skills usable, then it is not known in the end which build will turn out: better or worse. Accordingly, the balance for these builds will be needed. But we already have a variety, one faction has several builds ,talents, etc. A bunch of factions, a bunch of alts, it's basically impossible to balance.

_ Is it possible to implement gift restriction at certain levels programmatically?
Maxim (adm): It's impossible. The methods can be different: gifts, trade, clan rewards and others, plus a time interval of 30 days - how to programmatically understand this?
:Are new types of games possible in the tavern? Poker?
PoRoSeNoK147: Backgammon!
Pagan of Dark: Dominoes!
Maxim (adm): It makes little sense, there are specialized sites for such games.

: There is a conspiracy theory that those who exchange diamonds for gold have some advantage in the cards.
Maxim (adm): There is absolutely nothing like that in the cards. Just random.
: Purely psychological and statistical factors?
Maxim (adm):   Nothing at all. This is the same conspiracy theory that the AI is lucky more often.
: By the way, the other day they threw off a confirmation that the AI supposedly knows at which strike the luck will happen.
Maxim (adm): It does not know. There is also a mechanism that if the luck did not occur, the next move is more likely to occur. The bot doesn't even look at it.

PoRoSeNoK147: Does the AI count misses?
Maxim (adm): Yes, counts.

: Does the AI see traps?
Maxim (adm): No.
: No traps, no mines?
Maxim (adm): No. If he had seen, he would have avoided them in general.

: There is a conspiracy theory that, there is a person that sits behind the roulette wheel, he is also an opportunist, who specifically tweaks the result so players lose, or vice versa, some players win.
Maxim (adm)::) there is a roulette archive, you can check everything.
: And the dropouts are really random?
Maxim (adm): What the number generator gave out, it drops out.
Pagan of Dark: Does this number generator have some kind of twist? Many are sure that, for example, 23 will roll out after 32, or within a few spins. We have many fans of this topic in the clan)
Maxim (adm): Well, maybe they figured out the number generator, then only)
: And for new years, numbers are also randomly generated?
Maxim (adm): Of course)
_: The roulette players have their own superstitions!
oOoArchAngeloOo: Advise them to read the book: Fooled by Randomness !

Whats better basic defense or basic erudition talent?

15.12.2020 17:00 / comments: 0 / view: 150 /

: #73 Kligan-Dog

Translator: #7490 Bunnie

Today, there will be a small basic article. Lets compare defense talent with defense parameters. Often in various situations we come across the question about which skill is better to take. Sometimes you hear take this, sometimes you hear take that. Why? Because I once tried it. The answer might not be correct always

Lets start with a simple case. Lizard Cavalary(or upgrades) charging you, if the lizards cover more than 5 tiles the defense will always be treated as 0, hence the extra points on the defense will be useless. But, the 10% 20% 30% reduction from the defense talents will still imply and wont be neglected. In such a case obviously the Defense talents will have a lead.

Now we must understand how to compare skills i.e: Basic Defense and Basic Erudition. We will consider throwing the points from Erudition in defense. We wont discuss attack in this article.

Table No.1. Comparison according to level.

Level Basic Defense Basic Erudition
5-7 10% reduction +1 Defense
8-11 10% reduction +2 Defense
12-15 10% reduction +3 Defense
16-19 10% reduction +4 Defense
20-23 10% reduction +5 Defense

If youve heard such a statement that 1 point of defense is equal to 5% reduction then youll say starting from level 12 its better to take basic erudition.

Lets take an example. Combat type- Hunt. A stack of 1000 dryads damage will vary on different opponents depending on their defenses.

Lets consider the values of defense as +5 and +2 from Erudition.

Table No. 2. Stack of 1000 dryads with 2 attack.

Creatures Damage without reduction No addons Basic Defense Erudition(+5 defense) Erudition(+2 defense)
Goblins 35 754.72 679.25 689.66 727.27
Wolf rider 45 634.92 571.43 588.24 615.38
Orcs 55 547,95 493.15 512.82 533.33
Ogres 65 481,93 433.73 454.55 470.59
Rocs 75 430,11 387.10 408.16 421.05
Cyclops 85 388,35 349.51 370.37 380.95
Behemoth 95 353,98 318.58 338.98 347.83

If you dont take any skill, you will take the maximum damage, this is understandable even for a layman.   We will receive less damage with the basic defense skill, and this is common to all the creatures. If we compare the difference in damage in the erudition columns(+5 & +2). Difference on the goblins is 40kish and on behemoths is 10kish.

Hence we can conclude: the greater the difference in the parameters of attack and defense, the less is the damage cut by the parameters of defense.

Now lets move on to the parameters that are found in PvP battles, AG battles, etc. (where there is a hero and the attack and defense parameters do not have a very large gap). We will not take melee skills and other skills into consideration, so as to avoid any confusion.

Attack < Defense

Table number 3. Hit of 200 hobgoblins with an attack 45

Defense of the creature Damage without reduction Basic defense Basic Eru (+5 Def) Basic Eru(+4 Def) Basic Eru(+3 Def) Basic Eru (+2 def)
50 320,00 288,00 266,67 275,86 285,71 296,30
55 266,67 240,00 228,57 235,29 242,42 250,00
60 228,57 205,71 200,00 205,13 210,53 216,22
65 200,00 180,00 177,78 181,82 186,05 190,48
70 177,78 160,00 160,00 163,27 166,67 170,21
75 160,00 144,00 145,45 148,15 150,94 153,85
80 145,45 130,91 133,33 135,59 137,93 140,35

As you can see in this table, everything isnt so simple here. Only when attacking creatures with high defense(T6 or T7), the basic defense talent will absorb more damage. Compared to creatures with a smaller attack or defense gap of +5 +4, erudition will be a better choice. While 2 points in defense is inferior to Basic Defense in all positions.

Now lets take the case where the Attack > Defense.

There are different formulas, hence there was a need for another table

Table No. 4. Stack of 5 archangels with 85 attack.

Defense of the creature Damage without reduction Basic defense Basic eru (+5 def) Basic eru (+4 def) Basic eru (+3 def) Basic eru (+2 def)
50 687,50 618,75 625,00 637,50 650,00 662,50
55 625,00 562,50 562,50 575,00 587,50 600,00
60 562,50 506,25 500,00 512,50 525,00 537,50
65 500,00 450,00 437,50 450,00 462,50 475,00
70 437,50 393,75 375,00 387,50 400,00 412,50
75 375,00 337,50 312,50 325,00 337,50 350,00
80 312,50 281,25 250,00 262,50 275,00 287,50

We see the same picture here, the greater the gap in between Attack and Defense, the more profitable the basic defense skill becomes. While +2 defense parameter is again inferior everywhere.

If you have watched the battles of elves in PvP, they usually have about 70 attack and around 30 defense. With such a huge gap, a defense talent is naturally recommended, which will significantly absorb the damage and allow the elf to live longer. One of the players at level 16 uses defense talents in his battles, since he apparently understands how damage is calculated.

Defense skills: basic defense + advanced defense + skillful defense do not stack according to the rule of the same type of effects and give 30% defense.

But the rule of the same type of effects begins to apply if you wear artifacts that give a reduction in melee damage. Then your 30% (20% or 10% depending on which skill you take) will add up according to the formula.

For example, if you take skillful defense and mithril armor, then instead of 35% you will receive 33.5% damage reduction

So is there a combination of damage in the game where the Basic erudition with +2 defense (at 8-11 levels) will outweigh the Basic Defense?

Sure! This situation can be seen when the enemy is using archers. Here, the parameters will outweigh.

Although it is worth considering the fact that there is a 20% ranged reduction  skill in the defense branch, which can also be taken on occasions.

Ranged damage is a topic for another article. We plan to make more detailed analysis. We will add artifacts, talents, luck, moral etc.

[Figures] April

03.04.2020 12:00 / comments: 1 / view: 372 /

Original Article: part 1, part 2

Translation author: Bunnie

1,825,490,040,000,000,000,000 is the maximum damage done in the game! This was done with the help of the ability wild reflexes of Wild Griffins.

155 700 hunts are needed to level up all factions to FSL 12! If you activate Abu Bakir charm, then 140 130 victorious hunts will be needed. Interestingly HG 13 needs only 13,100 points, from which you can get +13 attack and 14,410 skills with the use of ABC. Reaching HG 13 won't even get you even FSL 12!! Currently HG12 has been attained by very few characters: Noldor, #1519 , #276 EVSey, #928 yuri70,#7777 Paradox-x-x, #7777 karlik-leg.

At 0/37 it becomes useless to repair Imperial Artifacts, considering you spent 1kk to get them. PM me if anyone of you reaches 0/37 though))

1 088 852 is the amount for which the first estate in Empire was bought in an uction. These days the starting prices are 3.4kk onwards. Damn, old days were cheap!

155 battles were done by #346 in 42nd ++, to take the bronze medal! This is the highest amount ever reached in any event, despite the fact PvP fights are real. Try try but never cry!)

4 land roads lead their path beyond the Empire. Sadly, they haven't expanded since last 6 years.

206 060 is the amount of the first estate license was sold in the market. It was bought by hero KINGTHEBEST.

37 times in one day the brave lady #17 Reyka_Ya was ambushed by thieves! It happened on 14th April, 2019. Winrate was 100%, all thieves were beaten. Who knew it's so easy to get Ranger Guild Points) the hero ExtME caught her 4 times!

102 000 characters will be written by you, when you reach Laborers' Guild level 10! Type type type, earn earn earn!!!

21 247 817 is the amount of betted in roulette by #2230 Firlia on 1st March 2020! With winnings of 22 072 500 . Lets look at some of the biggest earnings of anniversary days:

3 030 000 was the amount of the clan number #7777 was sold for. Long time ago, the admins put up auctions to sell beautiful and special numbers.

129 179 is the strength of highest wall ever made in history of LWM in a tavern game.

163/163 is the durability of Amulet of Infinity Tolgar got. Earlier the durability of an artifact was determined by the formula *Number of battle^0.46*. I wonder how much would Tolgar sell this artifact for))

12 people visit HWM daily via Internet Explorer every month. Who are you? I guess you are living in a bunker since many years))

Thank you for helping in calculations: #3002 PUFe #5041 omne #249 Glaver

[Numbers] March

03.03.2020 12:00 / comments: 0 / view: 440 /

Translation author: #928 Bunnie

1 540 000 gold is needed to pump the the smith guild from 10% to 90% repair efficiency  (Level 8). In case, you receive gold for your services i.e. 30% repair for 20% cost, 60% for 50% etc. Then the total gold taken will be 4 978 000 . Various types of calculations can be found here. Right now 1099 players have max smith guild.

3 characters in the game have no factions: , , 3391970. Their transmission protocols dont contain any registration information. No one knows where they're gone.

4 752 000 can be earned from a single roulette bet on the games anniversary. It is taken into account that the player is level 22, gamblers guild level 20. On a typical day without any multipliers, it is possible to get 1,584,000 gold from roulette. You can track roulette statistics services by omne.

285 times the clan logo of Broken Wings changed in the year 2017. I have no idea how was this determined, well let it be a mystery. =)

7500 spaces are available at the lowest paid sawmill in the empire, this is enough to fit all characters in the game. We decided to ask a few, why they enroll there? We are waiting for the answers, stay tuned.

56 pumpkins appeared on the battlefield on this battlefield in 2011 Halloween . The interesting thing is they could have gotten more, but one of them was bothered by his wife in real life))

810 transfer log pages of our Empire were spammed by ULTRA_XEROX by a youtube track . Leaving a link to the cool track.

49 999 leadership points, if it doesnt cause you a nervous breakdown, then most probably you are Chuck Norris.

3 this is the very first facility ID: Ore pit, under the protection of Empire. Ofcourse she doesnt protects them from survilurgs, but somewhere she she lost the first 2 IDs.

17 310 200 gold is required to declare a clan military clan and build all buildings in it, including a warehouse, but excluding battle glory. If character stats are important to you, then this option is cheaper than buying a UCI for gold (you can still save on builds and warehouse). But somehow you need to accumulate the battle glory to activate them.

14 facilities arent controlled by any Military Clan, they are under direct control of the Empire. They all can be found in Empire Capital.

30 percent is the increase in the size of creatures when you beat them in a hunt.

5033 triumphs of death were used by the Death Proclaimer monster in battle  against Slip_Fox. Earlier there was a bug by which the triumph of death could miss the phantom. Now it has been fixed, this record cant be broken now.

11 types of task are present in Watchers Guild.

45 010 000 fights can be done by the auction mallet. Even after so many years the hammer isnt even rusted by 5%. If we assume that it took 800k by Xaser to enchant the hammer the cost per battle comes out to be 0.029 approximately, this means that 35 battles can be done with just 1 single golden coin! The hammer was the first auction lot in market of our Empire.

124 talents exist in the game. They are divided into 10 branches attack, defense, luck, moral, Erudition, sorcery, nature, chaos, holy, dark. A less rich choice is given to Barbarians and Fury Barbarians 31. The most diverse wheel belongs to classic elves, they have 56 talents to choose from!

160 battles were done by omne, to throw away all his creatures whom he had been collecting since years. This included legendaries, leprechauns, top clan rewards etc. Thanks to this, it became possible to find out that the list of resurrection can hold upto 200 stacks. Dont worry as soon as another stack is resurrected the number becomes 200 again, until all hidden ones get resurrected.

600 seconds is the amount of time the notification of getting a rare artifact in Chest of Abundance remains. After which it disappears.

155 700 FSP is required to pump all the factions to FSL 12. Hats off to the top players.  Algor youre scary!

38 different art sets exist in the game, until now there are no bonuses for the ocean set. Probably the pirates looted them.

1710 mana was taken by Abu-Bakir while testing the 5th school of magic.

16 stacks can be hit at the same strike while using meteor rain. Ugh useless information

1 130 000 was spent by O_Men, whose mouse slipped from the hand and the depository expanded by mistake, I can imagine the swearing to the mouse)

15 characters are required to place the bunny money god in your profile. Dear bunny give us money, dear bunny give us money!


() ()

(* *)

(= =)


This is the bunny money god, place it in your profile and youll be rich forever!
Thank you for helping in calculations  PUFe
You can send your numbers and ideas here -> address.

Interview with .com leaders

23.01.2020 12:00 / comments: 0 / view: 453 /

Author: Bunnie

"Leaders are those who always empower others" - Bill Gates

Hello dear .com players, this is not just an article but a bunch of feelings of various clan leaders holding English players together, try to feel the essence and their emotions linked to it.

#7490 European Foreign Legion


What's your name and how old are you?

I have two names Dimitris Ektoras and I am 37 years old.

Since when are you leading your clan?

I am leader since October 2018.

What have been your implementations since then?

I cant think of something specifically, the effort has been on growing the clan and engaging all aspects the game offers.

What leads to eviction from your clan?

Multiple times violation of clan rules will lead to immediate eviction.

After that inactivity will lead to eviction. Participation in events and defenses is taken into account.

What are your opinions on war?

I find clan war battles fun and entertaining.

On the other hand the process of war is very time consuming and trying to balance real life and game obligations is not easy. Also the cost of running it is great and doubtful it can be recouped. In my opinion the whole system of facilities and defenses (ai and pvp) should change.

Anyone you'd like to mention for his exceptional contribution?

I dont want to mention someone specifically, many people have helped the clan. From the simple member that chose to play an event he doesnt like to support the clan, to clan war battles managers that devote a lot of time to it. The recruiters that try to replenish our roster and the donators that help achieve economical independence.

Have you ever thought about forming an alliance with other .com clans?

The reality is that the 3 active com clans (A&D, Immortal dynasty and EFL) do not have the power to act in an alliance.

Are you trying to achieve good ranks in the coming events?

Our intention is always to achieve good rank.

What else is on the list, when it comes to goals?

We put an effort to achieve better results in events. This includes active recruiting, active guidance for event battles and sometimes monetary benefits. Another goal is to increase depository size in order to accommodate our player base needs.

Anything you would like to say to your clanmates?

Thank you all for your efforts and patience.

Anything you would like to say to other clan leaders?

Hard job to do, be patient and good luck.

What do you think a clan really is?

A clan is political structure in a game that has to attract players in order to exist. Clan tries to offer services back to the players like depository, clan bonuses and most importantly a set of goals to achieve.

On the other hand players develop fillings of being part of family and comradeship that makes the game more engaging and entertaining for them.

#1209 Any Key

Lore lay

Questions and answers couldn't express her true feelings for her clan, so she wanted to answer in the form of an essay)

Hey. My name is Tatyana) you dont ask about the age of the girls, but I dont hide it - Im 37 years old, in real life I have a beautiful 16-year-old beautiful daughter who also plays heroes) Ive been in the game since August 2013, already in December 2013 I led my first clan #15 Destiny . In 2017, I was already in the leadership of Any Key as a Deputy. There has always been a cohesive council asset in the clan - players change, but the clan does not stand still. We won one war, we have a stable first place for trophies in the tournament, during that time we were even top-1 in one of the events). In 2018, many players from the com server appeared in our clan. I was very worried about the language barrier, because I myself do not know much English)) but we did not even notice this barrier through the efforts of players on both sides. Yes, I am proud that AK is the only Russian-speaking clan in the Empire in which there are so many guys from the com server. This is a great merit of the former head nipnip. He could make us all together. Clan mailings are in both languages. I keep in touch with everyone, not without Google translator of course, but for solving complex issues I have a wonderful deputy Meshy. Yes, on the board we also have guys from the com server) Meshy, mellor and Nazra). Sometimes we certainly do not understand each other, the truth comes in disputes - but this is a big plus for the clan. Different cultures, different mentality, different vision of situations. When players for some reason leave the clan, of course, I feel it is more difficult to endure the departure of English-speaking guys. They are more active, more purposeful. And yes! They even know how to swear and joke very coolly) - I always thought that you didnt even smile, it was like a myth for me that all Russians only drink vodka and ride bears))

Now our clan is in a global war, which also affected our friends among the English-speaking clans Angels and Demons Ψ and EFL to one degree or another, which is very sad. This gave the asset problems at the events. But we try not to lose heart and in every possible way eliminate this problem. We kick inactive and invite new guys. In the future, a very global cleaning of the composition is planned in order to form and orient the clan to the top-1 events. It is very difficult to part with many, but we accept those who returned from vacation. The clan has certain conditions for admission, first of all it is not less than 9 guild of leaders. The war really damaged the clan, but we are AK, we will not give up) and we will again be one of the best clans of the Empire, only because even the language barrier does not prevent us all from working together for certain goals. You asked me what it feels like to be a leader of one of the best clans? - its very difficult) because I am a woman and not everyone perceives the seriousness of my personal decisions, and Im also a mom in my life who has certain responsibilities) and all this must be combined. Probably for this reason, many in the clan call me Mom)) I have 193 children in the game and for many Im not just a head, but first of all a person who you can turn to for personal advice or just share your problem. I hope that Meshy is also not just a substitute and he also communicates with English-speaking guys just as closely, because he is our indispensable bridge between our shores).

"Would you like to say something to your colleagues?" - yes, of course) do not forget that this is a game, all difficulties are surmountable here, just do not lose your humanity, be open to dialogs)

"What is your key to success?)" - Personally, mine in the manual?) - I'm not a hypocrite and always write the truth, I can go for a long time and lead to the goal, but I will achieve it. And I have a carrot and stick policy) and do not forget that the Clan is your gaming family, players should see that their leader will not leave them in a difficult situation and will fight for a happy existence on the map. Because the Clan is your child, whom you raise with your own hands, your emotions and the guys from the council help me personally in this: Meshy, mellor, Nazra, Angel99 Vitarik, Nyasha-Konyashka, Waitest, Celestica - yes, I have the most courageous advice , some men - but they are simply irreplaceable)

Thank you for your attention to the clan and interesting questions) Have a good game and database and good luck in all battles!)"

() Translator has been used.

#9595 Immortal Dynasty


What's your name and how old are you?

merlin36 - 2009-05-03 19:31: Registered. Faction: Wizard.

Since when have you been handling the leadership?

2020-01-02 17:25: Clan leadership handed over by siddi1111 to merlin36

When was your clan established and what was its purpose?

2016-07-04 17:13: The "Immortal Dynasty" clan has been founded by siddi1111

Clan laid dormant for a while, recently reactivated:

2019-06-23 14:36: basion2 has joined the clan.

Clans purpose was to add to the list of .com clans and add more variety

Is it hard to develop a military clan? What problems are you encountering?

My experience has been that with the right people it is enjoyable to build a new clan. Our biggest problem was probably naivety in the start, which im sure everybody could expect, and we are trying to learn our way still.

What do you do to keep your clanmates active?

Nothing at all, no requirements of activity or taxes on members. Our clan does have the policy that weekly the clan facility income is split between the defence wins to provide members with a bonus, during events possibly up to 1k bonus per win. But i do believe that our member count maybe small but commited, and give their all for each other.

When and how did you capture your first facility?

2019-07-03 21:00: Clan has seized control over Great Wall-S2 with #254 Steel buckler.

How? We saw it had fallen and went for it, lost it the next day. As i said previously, back then we were simply just trying anything to get the battle glory for constructions, a scattergun approach.

How do you recruit new Lords & Ladies?

Our main success has been recruiting returning players that have a similar attitude to us, have plenty of time to help players adjust to game changes :)

What leads to eviction from your clan?

We are yet to find out :P

Can you tell us about your depository?

2019-10-14 22:46: Reserved for clan #9595 // basion2

Growing nicely in these few months, around 15 5x10% weapons at 400-500 and looking to round it out with a few more. Been a great chance to raise the level of all the clan's enchanters.

Is it hard to keep up with the competition, especially with well developed clans that are constantly in top?

Of course there are areas where we are behind and cannot compare to a top clan, but we know our limits and will continue to work away at our own goals

Have you tried to form an alliance or merge with another clan?

Whilst an ally would be great it is not something have actively been looking for, as we do not have much to offer a top clan. Of course in the future this may change and any offers of alliance would be greatly appreciated. If a merge was on our mind within 6 months then we would never have started on this journey :P

Would you like to mention any member from your clan for his exceptional efforts?

We owe a lot to Basion of course (everything), as has been written in the first page of our clan forum, and look forward to his return to activity.

What are the future goals of your clan?

Due to our small size we have the luxury of being able to discuss and vote on our direction, of course our goal is to continue our growth

Anything you'd like to say to your clanmates?

We have a good active discord server that allows us to constantly keep in touch :)

Anything you wanna say to other clan leaders?

Would enjoy getting to know anybody

What do you think a clan really is?

A collection of like minded people fighting for the same cause

#7705 Angels & Demons Ψ

Lord Bogland

What's your name and how old are you?

Hi my name is Lord bogland, boggy or bog to my friends I am somewhere between old enough to vote but not yet retired

Since when are you leading your clan?

I have been in different clan councils for a number of years but leader of A&D since 16th October 2018

What have been your implementations since then?

Mainly updating the reward system for defenses, increasing and improving the arts and enchanted arts we have in our depo

What leads to eviction from your clan?

If you are inactive for a month or 2 you could be evicted, but if you are evicted you can rejoin for free whenever you become active again. I do not evict or tax members for failing to do xx defenses in a month or for not achieving a good enough level in events

What are your opinions on war?

It is a part of the game for sure, but only a part. I try to stay neutral in war as I have friends on both sides and picking one side over the other is not something I want to do. Plus war requires a certain degree of commitment from the entire clan towards the war in the form of playing more actively and being willing to commit resources to it which is not something everyone is willing to do

Anyone you'd like to mention for his exceptional contribution?

A difficult question, if you mean exceptional contribution to A&D, then over the years there have been too many to count, some of whom are no longer in A&D or have left the game. Those in A&D right now I would say all of the clan council but especially Tindios and AzagToth (for their tireless effort to make A&D function and what it is today) but also other players like jahadad, cocoon and Jjuk for their tremendous efforts in defending our facilities (I know they enjoy the type of battle and that the rewards are good, but I do appreciate the effort you guys and others put in).

Have you ever thought about forming an alliance with other .com clans?

As I said earlier, with the war ongoing and wanting to stay neutral I would not consider making a military alliance with another clan, however we certainly have friendship alliances with other clans, including .com clans

Are you trying to achieve good ranks in the coming events?

We are not trying to achieve a high ranking in the current event, maybe in future events, who knows

What else is on the list, when it comes to goals?

I guess the list would be similar to all clans and include recruit active players, increase the number of facilities we have

Anything you would like to say to your clanmates?

A clan is really only the clan members, the more you guys put into the clan the bigger and better the clan will get and grow. Thank you all for your support and your efforts in defenses and events it is all appreciated

Anything you would like to say to other clan leaders?

I wish them all the best and good luck in their endeavours

What do you think a clan really is?

I think it is like a family - different members may have different goals of targets in the game, they may be able to play the game sometimes more often, sometimes less often (real life comes first) and there may be disagreements from time to time but we all want A&D to succeed and we all come together in times of need and even if you leave you are still family and always welcome back

Thank you clan leaders for such amazing answers! We are sure it will help the whole community and respective clan members to understand their clan and their goals more!

Thank you!

Stay tuned for more exciting articles!