Campaign: “Into the Hell”

08.07.2021 19:45 / comments: 0 / view: 318 /
Originator: Pagan of Dark



The «Mysterious Epidemic» campaign.
In the fifth campaign, Lords and Ladies will win eighteen battles.

Enemy Heroes
Kha-Beleh
Demon Leader
Demon Worshipper

Instant Gating - a talent unique to the demon Kha-Beleh, with which his army units can instantly gate additional creatures anywhere on the battlefield.
The number of summoned creatures depends on the number of creatures in the gating stack, and equals 20% + 4% * Skill level of the number of gating creatures.

New Creatures

Shadows
Reanimators
Infernal Reanimators
Abilities: Flyer. Elemental.
Double strike. Invisibility.
Abilities:
Demonic.
Abilities:
Demonic. Infernal restoration..

Allied Lords & Ladies

Nilyem Biergr Knight Knight Knight Scout

Allied Units During the Campaign

Elven Healers War Machines Blazing Hounds Magogs

Items and Resources received during the campaign

Fishing rod Battle gonfalon Flaming key Glyph of Valour Knight’s Talisman Fire Crystal Mercury Sulphur
+1% , 7% protection from fire magic +5% extra melee damage +100 attack (joke) +2 +5% reduction in melee damage taken - - -
Descriptions of the battles of the "Into the Hell" campaign, their types and features
  • First fight «In ambush.».
    Fight against a Demon worshipper Knight (Might) and a Demon-Gatekeeper (Buffer) on a large field.
    The fight is quite complex, it is better to settle troops at the bottom. In order to quickly deal with the buffer, and take less damage in the first moves.

  • Second fight: «The Protection of the Forge.».
    Ambushed by an army without a hero like "Treasure guards" - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    The main problem of this fight is the large stacks of «Pyromaniacs» in the corners of the map, with their ability of «Flame Shot», which lays down a fire wall, and the invaluable support they provide to the «Blazing hounds» and «Vermins».
    For the most comfortable passage it is recommended to immediately block the shooting of the Pyromaniacs, because in melee attacks they do not create fire walls. Perk "Tactics" and all sorts of fast creatures to help. If this is not possible, then you need to run away with stacks from the stack into which the arrows of the Pyromaniacs will fly. Then, if this stack is still alive, they will move away, and the rest will quickly block the enemies ' shooting.

  • Third fight: «Prison Guard».
    Ambushed by an army without a hero like "Treasure guards" - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    The main problem of this fight - stacks of infernal succubi with their ability: «Ëèëèìîâ» ñ óìåíèåì «Rapture in Agony», because of which, when attacking them in melee, your stack receives 20% of the damage.
    It is important! 20% is not from the damage taken, but 20% of all the damage that could be dealt. In other words, if your stack does 10,000 damage on the Infernal Succubi stack, which has only 2 creatures, 2,000 damage will be taken by your stack.
    «The Infernal Succubi» are pleasantly complemented by «Temptresses», who usually take control of your casters.
    For passing with minimal losses we recommend:
    1) Use shooter stacks (their damage does not return in ranged attack);
    2) Use chaos magic if the class allows you;
    3) If there is still no possibility to shoot the enemies, then in melee attack with large stacks and play defence build to inflict a minimum of damage (respectively, the minimum will be returned) and receive a minimum of damage from the attacks of the infernal succubi; UN can kill all enemies with the same stack, constantly raising only him, so that only he will die and the rest of the stacks will be unharmed and will not reduce the % efficiency;
    4) If there are summoned creatures, then sacrifice them. For example, the TDE can block shooting with termagants, and spiders kill infernal succubi, killing them as well. Spiders can be re-summoned, and its death does not affect the % efficiency.

  • Fourth fight: «The inhabitants of the fiery lake.».
    Hunting style combat (without a hero) on «Efreeti» and «Goblins». On a small field.

  • Fifth fight: «The Barbarians Squad».
    Hunting style combat (without a hero) on creatures of barbarians led by a Monster Leader. On a small field.

  • Sixth fight: «Prison security».
    Hunting style combat (without a hero) on «Cerberi» and «Ghouls». On a small field.

  • Seventh fight: «The protection of the sulphur mine».
    Ambush-type combat - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    You are fighting against the Demon worshipper with neutral demons, and he also has «Stonegnawers». It is recommended not to play on auto, hide important stacks from Nightmares, first of all kill them, and then one at a time to finish the other slow stacks.

  • Eighth fight «Demon worshippers».
    Joint combat with the troops of the barbarian «Biergr» battle against two Heroes - demon worshippers with creatures of demons and Knights including neutrals aligned to those factions. On a large field.

  • Ninth fight: «Guardians of the Grove».
    Hunting style combat (without a hero) on «Forest Keepers», «Forest Brethren» and «Elite Forest Keepers». On a small field.

  • Tenth fight: «Fight with Memphis».
    Battle with an army of elves led by the Elf Memphis». With the support of the «Spirits of Forest».

  • Eleventh fight: «Demonic Henchmen».
    Hunting style combat (without a hero) on «Cultists», «Demoniacs» «Cursed Gargoyles». On a small field.

  • Twelfth fight: «The Cursed Necromancer».
    Smuggler's fight - you ambush enemy troops in the middle of a large field.
    Fight against the Necromancer Hero with an army of neutral undead.

  • Thirteenth fight: «The Treasure of the Necromancer».
    Ambushed by an army without a hero like "Treasure guards" - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    You have to fight «shadows» and «Shadow Eyes».

  • Fourteenth fight: «The Supreme Darkness Demon».
    Fight against an army of demons led by the Hero - Demon of Darkness, whose troops are able to gate units from hell. Fought on a small field.

  • Fifteenth fight: «Demon worshipper».
    Ambush-type combat - your troops are settled in the middle of a large field, and the enemy is located on the perimeter.
    Fight against the Demon worshipper Hero, with classic demon troops.

  • Sixteenth fight: «The Guardian of the Chaos Library».
    Battle with an army of demons led by a «Demon Hero with Chaos magic». Fought on a small field.

  • Seventeenth fight: «The Leader of the Demons - Agrail».
    Siege of a castle, under the protection of an army of demons,«Cultists» and «Pyromaniacs», led by the Leader of theDemons of Agrail».

  • Eighteenth fight: «Lord of the Demons - Kha-Beleh».
    Joint battle with the barbarian «Biergr», against an army of demons led by the «Demon Lord Kha-Beleh». On a large field.
    «Kha-Beleh» - chaos, casting the spell «Implosion» (magic from Chaos school 5, huge damage on one target), his troops gate instantly. The battle is simple, as «Biergr’s» army is very good at doing damage.

For examples of fights we thank the Lord Dramiel - they are taken from his post in the topic of campaigns on the .ru general game forum.




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