Repair cost and efficiency
Автор: Alkon007
Here is some useful info about blacksmiths:
Let’s assume we have bought a shop artifact which costs 10000 and its durability is 100. It means that the price of a single combat is 100 gold. (10000 / 100 = 100)
Since we really love battles, the artifact is already broken and we send it to a smith who repairs things with specific efficiency % (X%).
After the repair our artifact has a reduced durability X, it means we have to pay 100 * X / 1.01 gold (including 1% imperial taxes) in order to have the same price of 100 gold for a combat. By the way, a shop artifact repair price is 95% of its own shop price or 95/97% of the market price.
Here is a table of different repair efficiencies X (%):
Repair efficiency | Declared repair price |
10 | 10,4 |
20 | 20,8 |
30 | 31,2 |
40 | 41,6 |
50 | 52,1 |
60 | 62,5 |
70 | 72,9 |
80 | 83,3 |
Repair efficiency | Declared repair price |
10 | 10,2 |
20 | 20,2 |
30 | 30,3 |
40 | 40,4 |
50 | 50,5 |
60 | 60,6 |
70 | 70,7 |
80 | 80,8 |
As a conclusion, we can say that if we pay a repair price (%) equal to repair efficiency, we will always have some profit.