MOCHET [7]
19.07.2018 05:31
0 3 0
cooldown-simulation.py
v1.0.1
import sys
import random
pool = range(102)
cooldown = []
player1 = []
player2 = []
COOLDOWN_VALUE = 45+1
POSITIONS = range(6)
def give_card(arr):
c = random.choice(arr)
p = arr.index(c)
c = arr.pop(i)
return arr, c
def cooldown_handler(c):
global pool
if c != -1:
cooldown.append(c)
if len(cooldown) == COOLDOWN_VALUE:
_c = cooldown.pop(0)
pool.append(_c)
i = random.randint(0, len(pool)-1)
_c = pool.pop(i)
return _c
for i in range(6):
c = cooldown_handler(-1)
player1.append(c)
c = cooldown_handler(-1)
player2.append(c)
last_player = "b"
for turn in range(1, 2502):
c_new = -1
c_out = -1
cards_new = ""
cards_old = ""
pos = -1
action = "turn"
if last_player == "b":
cards_old = "-".join(map(str, player1))
i = random.choice(POSITIONS)
pos = i
c_out = player1[ i ]
c_new = cooldown_handler(c_out)
player1[ i ] = c_new
cards_new = "-".join(map(str, player1))
else:
cards_old = "-".join(map(str, player2))
i = random.choice(POSITIONS)
pos = i
c_out = player2[ i ]
c_new = cooldown_handler(c_out)
player2[ i ] = c_new
cards_new = "-".join(map(str, player2))
print ",".join(map(str, [turn, c_out, c_new, pos, action, cards_old, cards_new, last_player]))
if last_player == "b":
last_player = "c"
else:
last_player = "b"
v1.0.0
import sys
import random
pool = range(102)
cooldown = []
player1 = []
player2 = []
COOLDOWN_VALUE = 45
POSITIONS = range(6)
def give_card(arr):
c = random.choice(arr)
p = arr.index(c)
c = arr.pop(i)
return arr, c
def cooldown_handler(c):
global pool
if c != -1:
cooldown.append(c)
if len(cooldown) == COOLDOWN_VALUE:
_c = cooldown.pop(0)
pool.append(_c)
i = random.randint(0, len(pool)-1)
_c = pool.pop(i)
return _c
for i in range(6):
c = cooldown_handler(-1)
player1.append(c)
c = cooldown_handler(-1)
player2.append(c)
last_player = "b"
for turn in range(1, 2502):
c_new = -1
c_out = -1
cards_new = ""
cards_old = ""
pos = -1
action = "turn"
if last_player == "b":
last_player = "c"
cards_old = "-".join(map(str, player1))
i = random.choice(POSITIONS)
pos = i
c_out = player1[ i]
c_new = cooldown_handler(c_out)
player1[ i] = c_new
cards_new = "-".join(map(str, player1))
else:
last_player = "b"
cards_old = "-".join(map(str, player2))
i = random.choice(POSITIONS)
pos = i
c_out = player1[ i]
c_new = cooldown_handler(c_out)
player1[ i] = c_new
cards_new = "-".join(map(str, player2))
print ",".join(map(str, [turn, c_out, c_new, pos, action, cards_old, cards_new, last_player]))