MOCHET [7] 
18.07.2018 18:57
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Cards damage (conditional cards+exploitable effects)


ID = card ID
min = min damage
max = max damage

There are 3 kinds of damage:
1. tower damage (e.g. "Spear": 5 damage to enemy's tower)
2. wall damage (e.g. "Tremor": -5 tower to all players)
3. generic direct damage (without specifying type of construction (tower or wall))

I'm talking here about third damage type.

score(direct_damage) > score(tower_damage)
score(direct_damage) > score(wall_damage)

//preconditions: conditions are met (= increased damage)
//tower or wall damage won't lead to the victory. so we can just use direct damage to attack enemy's tower

Because we can always deal instant tower damage. Dealing tower damage by using direct damage it is often much more valuable (only if enemy's wall = 0 or small enough, otherwise of course if would make sense to make tower damage, see: "Elven archers").
Same idea with wall damage.

Direct Damage

Elven archers = 6 direct damage if conditions aren't met, otherwise 6 damage to tower = 0 direct damage

IDcostsminmaxname
26181010Rock caster
321466Fortification
591766Shining stone
68122Sprite
69144Goblins
71366Goblin army
74355Orc
75544Gnomes
78822Tower gremlin
80566Crusher
81677Ogre
82666Rabid sheep
83566Familiar
848610Beetle
85999Werewolf
8611710Caustic cloud
879812Unicorn
881060Elven archers
901188Stone devourers
92151010Stone giant
93171010Vampire
94252020Dragon
95223Spearman
96233Dwarf
97488Berserker
98131313Warrior

http://help.ordenmira.ru/arcomage/cards.htm (all cards, ru)
http://daily.heroeswm.ru/bu.php?i=alidndt6 (all cards, en)
http://daily.heroeswm.ru/bu.php?i=x67whaeo (min)
http://daily.heroeswm.ru/bu.php?i=24g382i8 (max)

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