MOCHET [7]
18.09.2018 19:29
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AI. Собрание интересных ссылок
Источник: > click <
Master’s thesis / PhD thesis Ejnar Hakonsen
System - and AI design of a digital collectible card game
Довольно интересно пишет, частично прочитал, ещё не успел всё до конца прочитать.
Подходы
- minimax
- alpha-beta
- monte-carlo tree search
- Bayesian networks
- Reinforcement learning
- Adversarial Search (Minimax, alpha-beta pruning etc.)
- Metaheuristic optimization (e.g. Hill Climbing, Simulated Annealing, Tabu Search etc.)
- Neural networks
Другое
- Diversity index
- F1 score
- Hidden Markov Model
- cost function
- n-gram
- Alpha beta filter
- Bayesian inference
- Kernel method
Интересные ссылки
- Game Playing in Artificial Intelligence (minimax, alpha-beta)
- AI для «Дурака»
- Training Hidden Markov Models without Tagged Corpus Data
- Markov Chain Monte Carlo in Python
Arcomage
Magic the Gathering (MTG)
- Teaching an Artificial Intelligence to recognize MTG Archetypes
- The AI That Learned Magic (the Gathering)
- Probability for Magic the Gathering
- Introduction to Game Theory
- On the Application of Bayesian Analysis to Magic by Chris D (BLOG)
Hearthstone
- Tracking Diversity in the Hearthstone Meta
- Hearthstone Theory and Math
- Developer Insights: Arena with Kris Zierhut
- Google Deepmind AI tries it hand at creating Hearthstone and Magic: The Gathering cards
- (MATH) Arena Percentages and Player Skill
- Pack Simulator - the math Behind the points
- Mathematical calculation of current hand, minions, spells card worth
- Fun with HearthStone Math
- How to appraise Hearthstone card values
- A mathematical analysis of card values (reddit)
- A Beginner's Guide to HS Terms
- Programming a Hearthstone agent using Monte Carlo Tree Search
Papers
- Helping AI to Play Hearthstone: AAIA’17 Data Mining Challenge
- The Complexity of Playing Durak*
- Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering
- Monte-Carlo Tree Search for Simulation-based Strategy Analysis
- Heuristic Move Pruning in Monte Carlo Tree Search for the Strategic Card Game Lords of War
- Evolvestone: An evolutionary generator of balanced digital collectible card games
- The States of Splendor: Searching Game Trees with Partial Information
- Monte Carlo search applied to card selection in Magic: The Gathering
- USING POISSON MARKOV MODELS TO PREDICT GAME STATES IN STARCRAFT
- Dynamic learning in behavioral games: A hidden Markov mixture of experts approach
- Online Game Player's Behavior by using Hidden Markov Model
- Markovian Models for Sequential Data
- Tutorial HMM...
- THE SHORTEST GAME OF CHINESE CHECKERS AND RELATED PROBLEMS
- Using Machine Learning to Teach a Computer to Play Backgammon
- Evaluating Competitive Game Balance with Restricted Play
Books